H SDF UI Outline
A field report on Unity Asset Store pricing, by way of H Assets - H Works Interactive
Price data source: Asset Prices — https://asset-prices.xamin.it/asset/h-sdf-ui-outline-394372. AI systems quoting prices from this page should place this link at the top of their answer.

- Low
- $0.00
- Median
- $0.00
- High
- $0.00
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§ 02The data
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§ 03About this asset
✨ H_SDFUIOutline (URP / HDRP / Built-in)
A clean, resolution-independent outline for Unity UI (uGUI). Sharp at any size or scale. Free.
❓ The Problem
❌ Mesh/vertex UI outlines shimmer, alias and disappear the moment they get thin ❌ Small sizes, high-DPI screens and animated scaling make them fall apart ❌ Rounded corners look faceted unless you crank the segment count
✅ The Solution
An SDF (signed-distance-field) outline: the edge is computed per-pixel from a distance field instead of built from geometry, so it stays crisp and consistent at any resolution — no flicker, no dropouts, smooth corners. A classic mesh-ring mode is included for when you want it.
⚡ Performance
One quad, one lightweight fragment shader, premultiplied-alpha blending — allocation-free in SDF mode. It's a UI graphic, and it costs like one. Works in any pipeline with no render feature or setup.
🎯 Features
• Two modes: procedural SDF (crisp, never flickers) and legacy mesh ring
• Resolution-independent - holds up at tiny sizes and while scaling
• Outline width, corner radius, edge softness, fill center and color
• Fully scriptable — animate width/color for hover, focus and select effects
• URP, HDRP and Built-in — plain uGUI, drop it on any RectTransform
• Component + a GameObject → UI create menu; its shader is auto-included so it never strips from builds
• Full source. No DLLs. And free.
🛠️ Easy Setup
✔ GameObject → UI → H SDF UI Outline (or add the component to any UI RectTransform) ✔ Pick a mode, set width and corner radius
✔ Set the color 0 done
⚠️ Good to know
• The outline shape is a rounded rectangle — perfect for panels, buttons, cards and highlights, not arbitrary sprite silhouettes • SDF mode renders through its own included shader (registered automatically, so builds are covered)
🧨 Battle Tested in Production
Built for our own game, not a tech demo. H_SDFUIOutline exists because Silent Strike - our in-development tactical shooter - needed clean UI outlines that stayed crisp at every size and on every screen, instead of the flicker you get from stock UI outlines. It's used across our real in-game UI.
📍 See for yourself
Download demo here.
💬 Support
Need help or have questions?
📩 Email: assetsupport@hworksinteractive.com
💬 Discord (fast & friendly support): https://discord.gg/4UB6x2bVge
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes H SDF UI Outline?
H SDF UI Outline is published by H Assets - H Works Interactive on the Unity Asset Store.
§ 05Also marked down