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H SDF UI Outline

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H SDF UI Outline
Low
$0.00
Median
$0.00
High
$0.00

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§ 02The data

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§ 03About this asset
✨ H_SDFUIOutline (URP / HDRP / Built-in) A clean, resolution-independent outline for Unity UI (uGUI). Sharp at any size or scale. Free. ❓ The Problem ❌ Mesh/vertex UI outlines shimmer, alias and disappear the moment they get thin ❌ Small sizes, high-DPI screens and animated scaling make them fall apart ❌ Rounded corners look faceted unless you crank the segment count ✅ The Solution An SDF (signed-distance-field) outline: the edge is computed per-pixel from a distance field instead of built from geometry, so it stays crisp and consistent at any resolution — no flicker, no dropouts, smooth corners. A classic mesh-ring mode is included for when you want it. ⚡ Performance One quad, one lightweight fragment shader, premultiplied-alpha blending — allocation-free in SDF mode. It's a UI graphic, and it costs like one. Works in any pipeline with no render feature or setup. 🎯 Features • Two modes: procedural SDF (crisp, never flickers) and legacy mesh ring • Resolution-independent - holds up at tiny sizes and while scaling • Outline width, corner radius, edge softness, fill center and color • Fully scriptable — animate width/color for hover, focus and select effects • URP, HDRP and Built-in — plain uGUI, drop it on any RectTransform • Component + a GameObject → UI create menu; its shader is auto-included so it never strips from builds • Full source. No DLLs. And free. 🛠️ Easy Setup ✔ GameObject → UI → H SDF UI Outline (or add the component to any UI RectTransform) ✔ Pick a mode, set width and corner radius ✔ Set the color 0 done ⚠️ Good to know • The outline shape is a rounded rectangle — perfect for panels, buttons, cards and highlights, not arbitrary sprite silhouettes • SDF mode renders through its own included shader (registered automatically, so builds are covered) 🧨 Battle Tested in Production Built for our own game, not a tech demo. H_SDFUIOutline exists because Silent Strike - our in-development tactical shooter - needed clean UI outlines that stayed crisp at every size and on every screen, instead of the flicker you get from stock UI outlines. It's used across our real in-game UI. 📍 See for yourself Download demo here. 💬 Support Need help or have questions? 📩 Email: assetsupport@hworksinteractive.com 💬 Discord (fast & friendly support): https://discord.gg/4UB6x2bVge

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes H SDF UI Outline?

H SDF UI Outline is published by H Assets - H Works Interactive on the Unity Asset Store.

§ 05Also marked down