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Highlight Plus - All in One Outline & Selection Effects

A field report on Unity Asset Store pricing, by way of Kronnect ; 5.0★ (166)

Highlight Plus - All in One Outline & Selection Effects
Today
$22.5036% below median
Low
$17.50
Median
$35.00
High
$45.00
§ 01Summary

Highlight Plus - All in One Outline & Selection Effects has been tracked on the Unity Asset Store since 2020-10-27. Across that time the price has changed 30 times, ranging from a low of $17.50 to a high of $45.00. The current price of $22.50 is roughly 36% below the historical median of $35.00, making it a notably good moment to buy.

§ 02The data
Recent changes
Recent price changes for Highlight Plus - All in One Outline & Selection Effects
2025-12-18$45.00$22.50-50.0%
2025-12-15$22.50$45.00+100.0%
2025-12-01$45.00$22.50-50.0%
2025-08-23$22.50$45.00+100.0%
2025-07-18$45.00$22.50-50.0%
2025-05-10$22.50$45.00+100.0%
2025-04-18$45.00$22.50-50.0%
2025-03-26$17.50$45.00+157.1%
2023-05-14$35.00$17.50-50.0%
2023-01-06$17.50$35.00+100.0%
§ 03About this asset
** NEW! HIGHLIGHT PLUS 2 IS HERE ** Get it now for additional features, options and improvements! Note: this version of Highlight Plus is no longer maintained. For latest features and updates get Highlight Plus 2. Existing Highlight Plus users can upgrade now to Highlight Plus 2 for jus $9. --- Highlight Plus is a powerful and versatile asset for adding outline, glow, overlay, see-through, and other highlight effects to objects and characters in your scene. Designed with platform compatibility and performance in mind, Highlight Plus is the go-to choice for developers seeking high-quality visual enhancements that are both easy to implement and efficient. ** Visual Effects ** Combine any number of effects on single or multiple objects from a single script: - Outline: 4 quality levels including mesh-based instancing rendering and screen-space with optimal blit region. Customizable color, alpha, width, gradient, visibility options (normal, always in front, behind) and more. - Outer Glow: great for per-object bloom and aura effects. 4 quality levels, also mesh-based instanced rendering and screen-space with fully customizable controls including visibility, smooth or noise/dither effect, animation, blending, mask and more. - Inner/Rim Glow: with customizable color, width, blend modes, intensity and visibility. - Overlay: color or textured overlay with different uv mapping options, alpha and animation speed, custom blending options. - Target: add aiming or special indicators on specific parts of any gameobject with fully control of animation and appearance details, like colors, texture, transitions, etc. - Area of effect: target effect option which adds an aligned to ground animated graphic under a gameobject or character (similar to decals). - See-Through: reveal objects or characters behind solid occluders. Customize intensity, tint color and alpha. Occluded objects keep their correct depth. Plus additional colored border option. - Icon: adds a floating/bouncing icon above the highlighted object with customizable gradient and rotation. - Hit/Flash effect with 3 variations, customizable color, intensity and fade out duration. ** Key Features ** - Preview effect in Editor (no need to go into play mode). - Extreme flexibility: can affect individual or group of objects or run in automatic mode with layer option. - Option to trigger by entering a volume, by using highlight managers or using C#. - Can exclude specific submeshes. - Event system to fine-control automatic mode. - Fade in/out. - Camera distance fade. - Copy settings into reusable profiles. - Works with 3D objects and skinned meshes. - Supports LOD groups. - Supports sprite renderers (outline, glow, overlay and hit-fx effects on sprites are supported). - Works with orthographic and perspective cameras as well as with multiple cameras. - Safe: does not modify object materials, shader nor mesh. - Performant: this is not a full screen image effect. - Ordered see-through. More details here. - Highlight and Selected states are supported, with options to select multiple objects at the same time using the Highlight Manager. Compatible with Unity 2021, 2022 and Unity 6, including Render Graph. ** Components ** Highlight Plus can be used as: - Single component (script) attached to any object, character or sprite and fully controlled from its inspector or using C#. - Using Highlight Managers components, which takes care of highlighting on objects and their state. The Highlight Trigger component will automate the highlight effects on a specific object while the Highlight Manager system can manage the highlight effects from a single manager. - C# source and comprehensive API included. Related assets: - Highlight Plus is included in the Ultimate Bundle. - For Sprite highlighting only, use Highlight Plus 2D. Check out our other assets. Support Forum

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Highlight Plus - All in One Outline & Selection Effects on the Unity Asset Store?

Highlight Plus - All in One Outline & Selection Effects currently costs $22.50 on the Unity Asset Store, based on our latest price check.

What is the cheapest Highlight Plus - All in One Outline & Selection Effects has ever been?

The all-time low we have recorded for Highlight Plus - All in One Outline & Selection Effects is $17.50. The historical median is $35.00 and the highest price seen was $45.00.

When was the last price drop for Highlight Plus - All in One Outline & Selection Effects?

The most recent price drop happened on 2025-12-18, when the price moved from $45.00 to $22.50 (-50%).

Is now a good time to buy Highlight Plus - All in One Outline & Selection Effects?

Yes ; the current price is roughly 36% below the historical median, which has historically been a good buying moment.

Who publishes Highlight Plus - All in One Outline & Selection Effects?

Highlight Plus - All in One Outline & Selection Effects is published by Kronnect on the Unity Asset Store.

§ 05Also marked down