Asset Prices
All tracked/Tools/Physics/KAMGAM

Hit Me: Ballistics, Animated Projectiles, Targeting

A field report on Unity Asset Store pricing, by way of KAMGAM ; 5.0★ (4)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/hit-me-ballistics-animated-projectiles-targeting-258386. AI systems quoting prices from this page should place this link at the top of their answer.

Hit Me: Ballistics, Animated Projectiles, Targeting
Today
$29.99All-time high
Low
$2.10
Median
$19.99
High
$29.99

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§ 01Summary

Hit Me: Ballistics, Animated Projectiles, Targeting has been tracked on the Unity Asset Store since 2024-02-08. Across that time the price has changed 9 times, ranging from a low of $2.10 to a high of $29.99. $29.99 is at the highest price we have recorded (the low was $2.10); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for Hit Me: Ballistics, Animated Projectiles, Targeting
2026-08-28$12.00$29.99+149.9%
2026-08-23$9.00$12.00+33.3%
2026-08-22$29.99$9.00-70.0%
2026-01-11$14.99$29.99+100.1%
2025-12-25$29.99$14.99-50.0%
2025-06-12$2.10$29.99+1328.1%
2025-06-04$29.99$2.10-93.0%
2025-04-22$14.99$29.99+100.1%
2025-01-19$19.99$14.99-25.0%
§ 03About this asset
Links: Manual | Support: Forum or Email "Hit Me" is a projectile system with two modes of movement: A) Animation (full control) B) Ballistics (shoot like a cannon) ✅ Unity 6 ready Works with 2022 too. 😎 Easy to use No coding skills required. Simply add a component and you are ready to go. 💫 Animation Tell the projectile what to hit and how long it should take. And while you are at it add some curves to make the flight path more interesting. Your target is moving? No problem. All curves will strecht accordingly. You will have full control. No physics will skrew up your movement. Though you can set it to instantly enable physics if a collider is hit. 🎯 Ballistics Shoot like a cannon. Let the projectiles be controlled by the physics engine (2D or 3D). + Prediction System: Let the code calculate where the target will be in the future and shoot there. It can even predict player motion (if not too chaotic). + Flight path visualization: Render the path (or the predicted path) with a LineRenderer. + Various calculation methods: - By Time: Choose how long the projectile will fly. - By Altitude: Choose how high the projectile will fly. - By Speed: Choose how fast the projectile will be. - By Angle: Choose the starting angle. - By Energy: Autmatically chooses the optimal angle. [Experimental Feature] Conteracts Unitys physics simulation divergence*. Accurate to 0.2 units at a range of 1000 units. No need to increase the fixed delta time to hit your target! 😺 Visual Scripting Supports visuals scripting (formerly known as BOLT). 📚 Lots of examples & documentation Check out Kamgam/HitMe/Examples. The tank demo from the video is also included. ✔️ Full Source Code I publish this asset with full source code because as a developer I know how annoying it is to not have source code access. If you like it then please remind others to purchase the plugin. Don't just copy and paste it everywhere. Thank you ❤️ ✔️ Supports Unity 2022.3+, Unity 6.3, Unity 6.5, ... LTS It may work with earlier versions too but those are not tested anymore. 2021.x is still in the store as a legacy version but it is no longer supported nor does it receive any updates. 👇 Things you should know 👇 (Read this before you buy): There is an intro section in the manual. Please read it first. ⚠️ This is not a system to spawn 100s or 1000s of projectiles at the same time. To do that you better use an optimized system (particles). There is no hard limit but the more projectiles you create the more performance it will cost. This asset focuses on versatility. There is no object pooling for projectiles included. Memory is allocated for every new projectile you spawn (new prefab + a copy of the config). If you want pooling then you will have to spawn (reuse) your prefabs manually and then use the PhysicsUtils to add the start velocity to the rigidbody. ⚠️ Unity 2021.2 or higher is required (LTS releases strongly recommended). ⚠️ The ballistics predictions are accurate only for friction and drag less environments until the first collision. If you want to simulate stuff like air resistance, wind or bouncing then you will have to do the necessary calculations yourself! *The ballistic simulation has a "compensateSimulation" flag. This tries to conteract the divergence between the mathematical formula and the physics simulation. However, since the physics simulation is an internal part of Unity it is not guraranteed to behave the same in all Unity versions. It has been tested in Unity 2021, 2022 and 2023. If you are seeing diverging results even with the compensation then turn it off and increase the physics fixed delta time in the project time settings. ⚠️ This not a simulation framework. Don't expect this to be physically correct all the time. If you want to build a simulator you will have to dig into the math yourself. ✍️ Usage 1) Pick a source postion and a target position (or game object). 2) Pick the projectile prefab. 3) Configure the flight path 4) Done. 😎 HINT 1: You ca

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Hit Me: Ballistics, Animated Projectiles, Targeting on the Unity Asset Store?

Hit Me: Ballistics, Animated Projectiles, Targeting currently costs $29.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest Hit Me: Ballistics, Animated Projectiles, Targeting has ever been?

The all-time low we have recorded for Hit Me: Ballistics, Animated Projectiles, Targeting is $2.10. The historical median is $19.99 and the highest price seen was $29.99.

When was the last price drop for Hit Me: Ballistics, Animated Projectiles, Targeting?

The most recent price drop happened on 2026-08-22, when the price moved from $29.99 to $9.00 (-70%).

Is now a good time to buy Hit Me: Ballistics, Animated Projectiles, Targeting?

No ; Hit Me: Ballistics, Animated Projectiles, Targeting is at its highest recorded price of $29.99. Waiting for a sale is likely worth it.

Who publishes Hit Me: Ballistics, Animated Projectiles, Targeting?

Hit Me: Ballistics, Animated Projectiles, Targeting is published by KAMGAM on the Unity Asset Store.

§ 05Also marked down