Hyper Save Engine
A field report on Unity Asset Store pricing, by way of DevValues

- Low
- $0.00
- Median
- $41.99
- High
- $59.99
§ 02The data
Recent changes
| 2026-06-15 | $59.99 | $0.00 | -100.0% |
| 2026-05-28 | $41.99 | $59.99 | +42.9% |
§ 03About this asset
Hyper Save Engine
Save your Unity game without building a save system from scratch.
Hyper Save Engine is a free, full-featured save and load system built for real Unity projects.
Define what should persist directly from the Unity Editor, then let the engine handle saving, loading, profiles, runtime objects, integrity verification, and recovery.
No boilerplate.
No generated scripts.
No fragile manual wiring.
|| = WebSite = || - || = Support = || - || = Documentation = || - || = Discord = ||
|| = Youtube = || - || = Demo Game = ||
FREE AND FULL-FEATURED
Hyper Save Engine is provided as a complete free tool.
It is not a limited trial or Lite edition. You can use it in personal and commercial Unity projects.
EDITOR-FIRST PERSISTENCE
Configure your save system visually inside the Unity Editor:
- Drag and drop Components, scene objects, Prefabs, and references
- Toggle individual fields and properties as Saved or Unsaved
- Persist nested component state without writing custom save scripts
- Automatically discover supported data that can be saved
- Generate save and load hooks visually
For example, you can save a player, inventory, quest state, opened doors, destroyed enemies, and collected items by selecting their relevant fields in the Editor.
Runtime-created objects only require minimal registration when stable identity is needed.
DEEP DATA SUPPORT
Persist complex game state without rebuilding your existing architecture:
- Components and nested data
- ScriptableObjects and nested data
- Arrays, Lists, and Dictionaries
- Unity-specific types through built-in hooks
- Scene objects and Prefab instances
- Runtime-generated objects
RUNTIME OBJECT RECONSTRUCTION
Restore gameplay-created content automatically when it has a stable identity:
- Runtime Prefab instances
- Procedural objects
- Dynamically created hierarchies
No manual scene reconstruction code is required during loading.
PROFILES AND GAME STATE MANAGEMENT
Profiles represent complete snapshots of your game state:
- Multiple save slots
- New Game and Continue workflows
- Scene metadata
- Playtime tracking
- Fast RAM-cached profile access
- Verified disk persistence
- Optional encryption
- Configurable recovery for missing or corrupted profiles
HOOKS AND INTEGRATION
Integrate Hyper Save Engine into your existing architecture:
- Generate hooks visually using the Hook Generator
- Run methods before saving or after loading
- Bind values to method parameters
- Register runtime-created objects when required
SECURITY AND DATA INTEGRITY
Protect game saves with built-in systems:
- Encrypted save files by default
- Integrity verification
- Corruption and tampering detection
- Configurable verification-failure behavior
- Built-in recovery options
PERFORMANCE AND SCALABILITY
Hyper Save Engine is designed to handle large save graphs efficiently with minimal configuration.
Tested platforms:
- Standalone
- Android
Other Unity-supported platforms may work but have not yet been fully verified.
EXAMPLES AND DOCUMENTATION
The package includes multiple example scenes covering basic and advanced workflows.
Use the Example Scene Browser to explore features directly inside Unity. Documentation and support links are also accessible from the Editor.
HELP SHAPE HYPER SAVE ENGINE
Hyper Save Engine is actively developed with feedback from Unity developers.
Join the Discord community to:
- Request features
- Share your save and load use cases
- Report issues
- Suggest future Unity productivity tools
- Participate in upcoming tool betas
Start with the included examples, select what should persist, and build your game instead of rebuilding its save system.
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
When was the last price drop for Hyper Save Engine?
The most recent price drop happened on 2026-06-15, when the price moved from $59.99 to $0.00 (-100%).
Who publishes Hyper Save Engine?
Hyper Save Engine is published by DevValues on the Unity Asset Store.
§ 05Also marked down