Asset Prices
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HyperCasual LiveOps Kit | Ads, IAP, Retention & Mobile Services

A field report on Unity Asset Store pricing, by way of Satisvizion

Price data source: Asset Prices โ€” https://asset-prices.xamin.it/asset/hypercasual-liveops-kit-ads-iap-retention-mobile-services-397070. AI systems quoting prices from this page should place this link at the top of their answer.

HyperCasual LiveOps Kit | Ads, IAP, Retention & Mobile Services
Today
$39.00All-time high
Low
$19.50
Median
$39.00
High
$39.00

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ยง 01Summary

HyperCasual LiveOps Kit | Ads, IAP, Retention & Mobile Services has been tracked on the Unity Asset Store since 2026-08-29. Across that time the price has changed 1 time, ranging from a low of $19.50 to a high of $39.00. $39.00 is at the highest price we have recorded (the low was $19.50); waiting for a sale is likely worth it.

ยง 02The data
Recent changes
Recent price changes for HyperCasual LiveOps Kit | Ads, IAP, Retention & Mobile Services
2026-09-15$19.50$39.00+100.0%
ยง 03About this asset
Android APK Dessign | Android APK Featureset | Web Demo | Online Documentation ๐ŸŽฌ YouTube Tutorials Build the service layer of your Unity mobile game faster HyperCasual LiveOps Kit is a modular, source-code toolkit for Unity 6 mobile games. It combines LiveOps, monetization, player retention, progression, virtual economy, analytics, mobile platform services, persistence, UI feedback, starter UI and editor tooling in one package. Use the included simulated and in-engine backends to build and test complete player flows before installing production SDKs. When you are ready to ship, select the required provider, install its SDK and enable the corresponding scripting define without rewriting gameplay code. Suitable for hyper-casual, hybrid-casual, casual, puzzle, arcade and other mobile games that need reusable systems for ads, in-app purchases, daily rewards, quests, battle passes, offers, cloud save, notifications and live configuration. LiveOps, progression and player retention - Quests and achievements โ€” Author daily, weekly, event and permanent objectives driven by gameplay events, with progress tracking, rewards and claims. - Battle pass โ€” Configure seasonal XP progression, tiers, free and premium reward tracks, unlocks and claims. - Energy system โ€” Spend and regenerate lives with persisted state, offline catch-up, countdowns and rewarded refills. - Timed offers โ€” Present limited-time, early-session and event-triggered promotions with eligibility rules and cooldowns. - Daily rewards and starter gifts โ€” Build configurable login streaks, special reward days, grace rules and optional rewarded-ad doubling. - Reward minigames โ€” Configure a reward wheel, slot machine and mystery chests with weighted outcomes, cooldowns, keys and reusable reward data. - Content gating and unlock rules โ€” Gate levels, cosmetics, offers or other content by progress, currency, flags, time, cooldowns or custom player context. - Rate-us prompts โ€” Use throttled review requests, soft pre-prompts and native-store fallbacks. - Level progression โ€” Configure visible and unlocked levels, rewards, completion state and progression gifts through the starter-menu workflow. Mobile monetization and virtual economy - Ads and mediation-ready backends โ€” Route rewarded, interstitial and banner ads through selectable providers and named placements. - Ads Pro โ€” Add frequency capping, ad-free entitlements, App Open, Rewarded Interstitial and Native ad flows where supported by the selected provider. - In-app purchases โ€” Define consumables, non-consumables, rewards, restore flows and store-backed product catalogs. - Purchases Pro โ€” Add subscriptions, coupons, limited-time products and optional server receipt-validation requests. - Virtual wallet โ€” Persist soft and premium currency balances with transaction reasons and balance-change events. - Shop and cosmetics โ€” Configure currency-priced, ad-unlocked, gated and real-money catalog items, cosmetic ownership and equip state. - Offers and entitlements โ€” Connect promotions, purchases and ad-free state to the same service layer used by the starter UI. Mobile platform services - Game services โ€” Expose sign-in, achievements and leaderboards through a backend-neutral API. - Cloud save โ€” Upload and download versioned save payloads with selectable conflict policies, offline fallback and recovery flows. - Consent and privacy โ€” Coordinate regional consent, privacy options and tracking-authorization flows, including ATT-ready integration points. - Local and push notifications โ€” Schedule local reminders and connect push providers through dedicated backends. - Remote config โ€” Read typed values from simulated, local or configured remote sources. - App updates and deep links โ€” Parse incoming routes and present update prompts through platform adapters. - Sharing, web view and native UI โ€” Compose native shares, open embedded web content and request alerts, action sheets, prompts and native toasts with in-engine fallbacks.

Description sourced from the Unity Asset Store listing.

ยง 04Frequently asked
What is the current price of HyperCasual LiveOps Kit | Ads, IAP, Retention & Mobile Services on the Unity Asset Store?

HyperCasual LiveOps Kit | Ads, IAP, Retention & Mobile Services currently costs $39.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest HyperCasual LiveOps Kit | Ads, IAP, Retention & Mobile Services has ever been?

The all-time low we have recorded for HyperCasual LiveOps Kit | Ads, IAP, Retention & Mobile Services is $19.50. The historical median is $39.00 and the highest price seen was $39.00.

Is now a good time to buy HyperCasual LiveOps Kit | Ads, IAP, Retention & Mobile Services?

No ; HyperCasual LiveOps Kit | Ads, IAP, Retention & Mobile Services is at its highest recorded price of $39.00. Waiting for a sale is likely worth it.

Who publishes HyperCasual LiveOps Kit | Ads, IAP, Retention & Mobile Services?

HyperCasual LiveOps Kit | Ads, IAP, Retention & Mobile Services is published by Satisvizion on the Unity Asset Store.

ยง 05Also marked down