Asset Prices
All tracked/Tools/Utilities/STARasGAMES

Impostors - Runtime Optimization

A field report on Unity Asset Store pricing, by way of STARasGAMES ; 5.0★ (45)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/impostors-runtime-optimization-188562. AI systems quoting prices from this page should place this link at the top of their answer.

Impostors - Runtime Optimization
Today
$100.00All-time high
Low
$20.00
Median
$50.00
High
$100.00
§ 01Summary

Impostors - Runtime Optimization has been tracked on the Unity Asset Store since 2021-02-13. Across that time the price has changed 14 times, ranging from a low of $20.00 to a high of $100.00. $100.00 is at the highest price we have recorded (the low was $20.00); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for Impostors - Runtime Optimization
2026-01-11$50.00$100.00+100.0%
2025-12-17$100.00$50.00-50.0%
2025-12-10$50.00$100.00+100.0%
2025-05-01$20.00$50.00+150.0%
2024-04-04$25.00$20.00-20.0%
2022-11-15$50.00$25.00-50.0%
2022-06-07$25.00$50.00+100.0%
2022-04-19$50.00$25.00-50.0%
2022-02-10$25.00$50.00+100.0%
2021-12-15$50.00$25.00-50.0%
§ 03About this asset
Next generation of Imposter System asset with DOTS in mind. When creating big worlds it's important to show users large-scale scenes with lots of objects in the background. That's a tough task that requires optimizing shaders, materials, meshes, and so on. With the help of Impostors, you can greatly simplify this task! Impostor - fake object(quad), that tries to look like its original object. It's very cheap to render but with a trade-off between performance and visual quality. We don't really need high visual quality at distance, because distant objects take tiny space on the screen. That's why there are techniques like LODs (Level Of Detail). Impostors expand this approach, and in some cases can completely replace it. Why impostors? There are several problems with LODs - it requires manually creating additional assets for each object - meshes with fewer polygons and materials, - these additional assets increase build size, - there might be a noticeable difference between LODs, which pop in and out when player moves. Poping problem is really hard to solve because it's just the trade-off between performance and visual quality. But with Impostors we can solve the first two issues: - impostors don't require manually creating additional assets, - impostors don't increase build size, - impostors work with stylized custom shading, - in perfect scenarios impostors look exactly like the original objects. How impostors work The concept of impostors is quite simple. We just take a photo of the object from a specific angle, and then show this photo as a sprite instead of the original object. Sprites are super cheap to render: they use special shader without lightning calculation and require only 2 triangles to draw. Whenever camera changes position we need to regenerate the photo to represent object from a new angle. Important note Again, we stuck with the trade-off between performance and visual quality. Impostors are not a panacea and cannot replace standard rendering. But it provides the opportunity to fill your scene with lots of distant details if your project fits several conditions. When to use impostors Before we continue with this chapter I want to mention: if you have any doubts or questions about impostors working with your project, feel free to contact me with some gameplay footage or at least a high-level overview of what is going on in your game. I will try my best to answer your questions and let you know whether Impostors fits your project. Last note, Asset Store provides refunds, and I have never rejected refund requests, so you are covered. 1. Camera rarely changes position The best scenario for impostors! Regenerating impostor's image is a rendering operation, which we are trying to avoid as much as possible. When camera doesn't move we don't need to update anything. Genres: VR with teleportation movement or steady gameplay, visual novels, side-scrollers. 2. First-person character camera Works perfectly with impostors! Genres: open-world FPS, battle-royal, survivals. 3. Flying or top-down camera Such camera behavior requires constantly regenerating photos of impostors, which leads to way less performance boost. However, I can't say that impostors cannot be used in such games! Example scene shows exactly that scenario. 4. Fast-paced camera movement The weak part of impostors. Games like racing and flying simulators might not work with impostors as good as others. It depends on what you are trying to achieve. Feel free to contact me and we will try to understand whether your project works with impostors or not. 5. Games with procedural objects If your game has procedurally generated meshes, I doubt you have LODs for them:) In such a situation Impostors package comes handy because it generates everything at runtime! 6. Low-poly games It depends on the platform you targeting and the count of objects you want to present in your scene. Generally speaking, impostors are overkill for games with a low poly count. Limita

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Impostors - Runtime Optimization on the Unity Asset Store?

Impostors - Runtime Optimization currently costs $100.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Impostors - Runtime Optimization has ever been?

The all-time low we have recorded for Impostors - Runtime Optimization is $20.00. The historical median is $50.00 and the highest price seen was $100.00.

When was the last price drop for Impostors - Runtime Optimization?

The most recent price drop happened on 2025-12-17, when the price moved from $100.00 to $50.00 (-50%).

Is now a good time to buy Impostors - Runtime Optimization?

No ; Impostors - Runtime Optimization is at its highest recorded price of $100.00. Waiting for a sale is likely worth it.

Who publishes Impostors - Runtime Optimization?

Impostors - Runtime Optimization is published by STARasGAMES on the Unity Asset Store.

§ 05Also marked down