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In-Game Debug Log for AR and VR devices

A field report on Unity Asset Store pricing, by way of Tobiesen ; 3.0★ (5)

In-Game Debug Log for AR and VR devices
§ 02The data

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§ 03About this asset
Stress testing an AR app can be a hassle, but there are ways to make it a little more streamlined. This is a lightweight In-Game Debug Log for AR and VR devices. It will output anything the console normally does. This is especially useful for IL2CPP-based apps running on untethered devices. Now you will instantly see what's being logged, whether it be warnings, horrible exceptions or simply gentle Debug.Log() messages. Features: - Platform agnostic code - Works on both IL2CPP and Mono - Customizable output - Outputs messages from all threads and all coroutines - Screen space layout, so that it's never stuck on your eyes - CC BY license and easy to edit code (The example holograms are from pepedrago and Slava Z. on Sketchfab.)

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes In-Game Debug Log for AR and VR devices?

In-Game Debug Log for AR and VR devices is published by Tobiesen on the Unity Asset Store.

§ 05Also marked down