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Interactive Guide: Cross-Platform UI

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Interactive Guide: Cross-Platform UI
§ 02The data

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§ 03About this asset
Each section of the Guide teaches UI features and workflows through follow-along examples while highlighting where to navigate or click for each step. You'll learn about adaptive UI scaling, setting up UI input interactions, UI optimization, and more — all while refining a game inventory UI example from the Unity Open Project, Chop Chop. By the end, you'll gain an understanding of the features and approaches you can use to create UI that works across PC, console, and mobile devices. UI topics covered: - Testing screen resolutions - Canvas scaling - Anchors and Pivots - Safe Areas - Auto Layouts, Layout Groups, and Layout Elements - Using TextMeshPro - Sprite 9-Slicing - Content Size Fitters - UI button creation and setup - Using the Input System - Defining supported input devices - Creating Input Actions - Analyzing UI performance with the Profiler - UI texture compression and Sprite Atlases - Improving UI draw calls and batching

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Interactive Guide: Cross-Platform UI?

Interactive Guide: Cross-Platform UI is published by Unity Technologies on the Unity Asset Store.

§ 05Also marked down