Jeringa Dependency Injector
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§ 02The data
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§ 03About this asset
Jeringa provides custom attributes to automatically fetch dependencies from different parts of your scene hierarchy without manually managing references. Simply mark fields in your scripts with attributes like [FromSelf], [FromType], [FromParent], and more, to define where dependencies should come from, and call Injector.Inject() to resolve them.
Key features:
- [FromSelf]: Fetch components from the same GameObject.
- [FromType]: Get components from any object of a specific type.
- [FromParent] and [FromChild]: Retrieve dependencies from parent or child objects in the hierarchy.
- [FromAny]: Access components from anywhere in the scene.
- [FromSibling]: Fetch dependencies from sibling GameObjects.
- Supports MonoBehaviour and non-MonoBehaviour classes (with some limitations).
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes Jeringa Dependency Injector?
Jeringa Dependency Injector is published by simonsanchezart on the Unity Asset Store.
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