Asset Prices
All tracked/Tools/Visual Scripting/Digital Dust Inc

JuiceBox - PlayMaker 2 Integration

A field report on Unity Asset Store pricing, by way of Digital Dust Inc ; 5.0★ (3)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/juicebox-playmaker-2-integration-397584. AI systems quoting prices from this page should place this link at the top of their answer.

JuiceBox - PlayMaker 2 Integration
Today
$20.00All-time high
Low
$10.00
Median
$20.00
High
$20.00

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§ 01Summary

JuiceBox - PlayMaker 2 Integration has been tracked on the Unity Asset Store since 2026-09-20. Across that time the price has changed 1 time, ranging from a low of $10.00 to a high of $20.00. $20.00 is at the highest price we have recorded (the low was $10.00); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for JuiceBox - PlayMaker 2 Integration
2026-10-05$10.00$20.00+100.0%
§ 03About this asset
JuiceBox is a node-based animation tool for Unity. You build a sequence in its graph editor from tweens, follows, swings, shakes, waits and loops, point it at any GameObject, and it plays. This package is the bridge: everything you author in that graph becomes something a PlayMaker 2 FSM can start, stop, and steer. Whether you want to create playmaker tweens or author full animation trees, JuiceBox can do it. This extension puts JuiceBox animation sequences into the PlayMaker 2 action browser, so any state can fire a hit flash, a bounce, a screen shake or a UI transition, then carry on the moment it finishes. PlayMaker is the visual state machine editor for Unity: you build an FSM from states, events and transitions on a graph, use parallel regions when two things need to run at once, and get sophisticated behavior without writing or recompiling C#. No code, no glue scripts, no coroutines. Your animation work stays visual, the same way your scripting does. JuiceBox comes with a full set of helpful documentation (https://dustfactory.net/juicebox) that will walk you through how to make advanced effects the right way. JuiceBox works perfectly and allows you to iterate quickly, whether you need a simple animation or more sophisticated behavior. Rapid retriggering is handled for you. Play Sequence Unique lets you pick what happens when the animation is already running, ignore the new call, restart it, or queue behind it, so a spam-clicked button or a fast-repeating hit reaction behaves the way you meant it to. Every run can be captured in a Sequence Handle variable, a new PlayMaker variable type that passes between states like any other. Hold on to one animation and stop, pause or retime that run alone while everything else keeps playing. Animations can follow your FSM too. Push any PlayMaker variable into a named sequence parameter each frame, and a health bar, charge meter or aim offset tracks your game state with no glue scripts. Requires JuiceBox Pro and PlayMaker 2, both sold separately. JuiceBox links: Website / Documentation (https://dustfactory.net/juicebox) Send me an email (https://dustfactory.net/contact) Join the Discord (https://discord.gg/8rjYCKXged) PlayMaker2's support links can be found on the PlayMaker website (https://docs.hutonggames.com/community/).

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of JuiceBox - PlayMaker 2 Integration on the Unity Asset Store?

JuiceBox - PlayMaker 2 Integration currently costs $20.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest JuiceBox - PlayMaker 2 Integration has ever been?

The all-time low we have recorded for JuiceBox - PlayMaker 2 Integration is $10.00. The historical median is $20.00 and the highest price seen was $20.00.

Is now a good time to buy JuiceBox - PlayMaker 2 Integration?

No ; JuiceBox - PlayMaker 2 Integration is at its highest recorded price of $20.00. Waiting for a sale is likely worth it.

Who publishes JuiceBox - PlayMaker 2 Integration?

JuiceBox - PlayMaker 2 Integration is published by Digital Dust Inc on the Unity Asset Store.

§ 05Also marked down