Juicy Actions for DOTween
A field report on Unity Asset Store pricing, by way of Magic Pig Games / Infinity PBR

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§ 02The data
No recorded changes yet.
§ 03About this asset
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Support, Questions, News & Updates
➡️ Discord
➡️ Scripting Documentation
➡️ YouTube Tutorials
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🤖 AI Skills - Now you can use Claude Code or other AIs with or without Unity AI (MCP) to create, manage, and code with Juicy Actions & the integrations. Skills include creating new actions, assigning and managing action values, and adding the code to your classes.
➡️ Skills are in the main package. They include skills for this integration.
Juicy Actions is an Action System that drives game logic and effects without code. Build sequences of reusable, ScriptableObject-based actions — transforms, audio, UI, logic, physics, camera, events, particles, and more — and trigger them from anywhere. Beginners get results fast. Experts get full control.
This is an INTEGRATION PACKAGE between Juicy Actions and DOTween. Install both packages and unlock 60+ DOTween-powered actions that plug directly into the Juicy Actions system — keeping all the orchestration, sequencing, and multi-target features you already rely on.
What you get:
- Transform — move, rotate, scale, local move, local rotate, jump, local jump, look at, path, local path, and all blendable variants
- Special Effects — shake position, rotation, and scale; punch position, rotation, and scale
- Audio — fade volume, adjust pitch, and animate AudioMixer float parameters
- Camera — field of view, ortho size, aspect, near/far clip planes, background color, and pixel/rect
- Lighting — animate light color, intensity, and shadow strength
- Materials — animate color, fade, float, offset, tiling, and vector properties
- UI — fade CanvasGroup, animate graphic color/fade, image fill amount, anchor positions, size delta, pivot, and punch anchor
- Rigidbody & Rigidbody2D — physics-based move, rotate, and jump
- Sprite & Trail — sprite color/fade, trail start/end width, and trail time
- Clock Integration — all tweens respect Juicy Actions pause, resume, and timescale automatically
- DOTween Easing — full Ease enum (OutQuad, InBounce, InOutElastic, etc.) plus Yoyo, Restart, and Incremental loop types, delay, From tweens, and auto-kill
Juicy Actions speeds up development, enables better game-feel just by dragging objects into fields. Straight forward for beginners, powerful extensibility for experts.
⭐️ Extensive Documentation
⭐️ Tons of YouTube videos
⭐️ Strong Discord community with support
⭐️ Active development and updates
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☀️ Other Integrations ☀️
Grab these free integrations with popular packages from the Asset Store! Install the package + Juicy Actions, and the integration will bring you new actions, new events, and more. Each integration is as unique as the other package.
👉 All in 1 3D-Shader by Seaside Studios
👉 All in 1 Sprite Shader by Seaside Studios
👉 Dialogue System for Unity by Pixel Crushers
👉 DOTween by Demigiant
👉 Feel by More Mountains
👉 Game Modules 4 by Magic Pig Games
👉 Magic Time - Local Time Scale by Magic Pig Games
👉 PlayMaker by Hutong Games
👉 Projectile Factory by Magic Pig Games
👉 Ultimate Character Controller by Opsive COMING SOON
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Integration Demo Scene Setup
1️⃣ Install Juicy Actions & the other package first
2️⃣ Install the Integration
3️⃣ Check the Documentation for what you can do!
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Check out more info & all of our models at InfinityPBR.com
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If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!
For discussions on how to expand on this project, please join the Discord!
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes Juicy Actions for DOTween?
Juicy Actions for DOTween is published by Magic Pig Games / Infinity PBR on the Unity Asset Store.
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