Juicy Actions for Projectile Factory
A field report on Unity Asset Store pricing, by way of Magic Pig Games / Infinity PBR

- Low
- $0.00
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§ 02The data
No recorded changes yet.
§ 03About this asset
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Support, Questions, News & Updates
➡️ Discord
➡️ Scripting Documentation
➡️ YouTube Tutorials
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🤖 AI Skills - Now you can use Claude Code or other AIs with or without Unity AI (MCP) to create, manage, and code with Juicy Actions & the integrations. Skills include creating new actions, assigning and managing action values, and adding the code to your classes.
➡️ Skills are in the main package. They include skills for this integration.
Juicy Actions is an Action System that drives game logic and effects without code. Build sequences of reusable, ScriptableObject-based actions — transforms, audio, UI, logic, physics, camera, events, particles, and more — and trigger them from anywhere. Beginners get results fast. Experts get full control.
This is an INTEGRATION PACKAGE between Juicy Actions and Projectile Factory. Install both packages and unlock full two-way control — fire and manage projectiles from your action sequences, and trigger action sequences from projectile events, all without code.
What you get:
- Spawner Actions — launch projectiles, change active projectile or projectile data, stop spawners, and set or clear projectile targets
- Projectile Actions — reset, destroy, or return projectiles to pool; add, remove, or toggle behaviors; add or remove observers; set, add to, or remove from collision masks; trigger collision or destroy events manually; and write projectile data to the Blackboard
- Per-Projectile Event Bridges — fire any ActionExecutor in response to collision enter/stay/exit, trigger enter/stay/exit, projectile launch, projectile stopped, and full projectile lifecycle events on a specific projectile
- Per-Spawner Event Bridges — react to spawner launch, spawner stopped, projectile selected, spawn point selected, and trajectory events on a specific spawner
- Global Observer — a single component that watches every projectile in the scene and fires ActionExecutors for any launch, collision, trigger, or stop event globally
Juicy Actions speeds up development, enables better game-feel just by dragging objects into fields. Straight forward for beginners, powerful extensibility for experts.
⭐️ Extensive Documentation
⭐️ Tons of YouTube videos
⭐️ Strong Discord community with support
⭐️ Active development and updates
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☀️ Other Integrations ☀️
Grab these free integrations with popular packages from the Asset Store! Install the package + Juicy Actions, and the integration will bring you new actions, new events, and more. Each integration is as unique as the other package.
👉 All in 1 3D-Shader by Seaside Studios
👉 All in 1 Sprite Shader by Seaside Studios
👉 Dialogue System for Unity by Pixel Crushers
👉 DOTween by Demigiant
👉 Feel by More Mountains
👉 Game Modules 4 by Magic Pig Games
👉 Magic Time - Local Time Scale by Magic Pig Games
👉 PlayMaker by Hutong Games
👉 Projectile Factory by Magic Pig Games
👉 Ultimate Character Controller by Opsive COMING SOON
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Integration Demo Scene Setup
1️⃣ Install Juicy Actions & the other package first
2️⃣ Install the Integration
3️⃣ Check the Documentation for what you can do!
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Check out more info & all of our models at InfinityPBR.com
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If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!
For discussions on how to expand on this project, please join the Discord!
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes Juicy Actions for Projectile Factory?
Juicy Actions for Projectile Factory is published by Magic Pig Games / Infinity PBR on the Unity Asset Store.
§ 05Also marked down