Asset Prices
All tracked/Tools/Particles & Effects/kripto289

KWS Water System (Standard Rendering)

A field report on Unity Asset Store pricing, by way of kripto289 ; 5.0★ (43)

KWS Water System (Standard Rendering)
Today
$79.00
Low
$23.70
Median
$69.00
High
$79.00
§ 01Summary

KWS Water System (Standard Rendering) has been tracked on the Unity Asset Store since 2021-03-24. Across that time the price has changed 23 times, ranging from a low of $23.70 to a high of $79.00. $79.00 is about 14% above the median $69.00; waiting for a drop is likely worth it.

§ 02The data
Recent changes
Recent price changes for KWS Water System (Standard Rendering)
2025-11-20$24.49$79.00+222.6%
2025-10-23$79.00$24.49-69.0%
2025-05-16$39.50$79.00+100.0%
2025-05-07$23.70$39.50+66.7%
2025-05-02$79.00$23.70-70.0%
2025-04-01$34.50$79.00+129.0%
2023-05-10$69.00$34.50-50.0%
2023-01-19$34.50$69.00+100.0%
2022-12-19$69.00$34.50-50.0%
2022-12-11$34.50$69.00+100.0%
§ 03About this asset
Before updating, remove the water shaders/script folder This version is only compatible with the standard built-in rendering and is not compatible with URP/HDRP/Mobiles/WebGL. It requires compute shaders support. Water for URP version Water for HDRP version If you have already purchased the Standard version, you can upgrade to the URP or HDRP versions at any time with a ~70% discount. You can also upgrade to the new KWS2 Dynamic Water System with a ~40% discount. All demo scenes and resources from the video are included. PC DEMO The water rendering uses a physically-based lighting and fft wave simulation model, driven by real-world parameters such as wind speed, turbidity, transparency, etc. As a result, the water should appear visually correct in any scenario - whether it's day or night, in sunlight or shadow, or even in enclosed environments like caves. Features: - GPU waves simulation with multiple cascades (to avoid tiling) - Physical approximation of lighting (volumetric lights and shadows, absorption, sub-surface scattering, caustics, sunshafts, PBR shading and sun reflection) - Physical approximation of reflections using reflection stack: fast screen-space projected reflections (several times faster than any other SSR methods) + camera planar reflections + skybox reflection - Physical approximation of refraction in screen space with dispersion (using water IOR) - Physical approximation of caustics relative to water waves (with dispersion). - Underwater with partial submersion - Underwater sunshafts/volumetric lighting with caustics - Underwater half-line tension effect - Underwater physical approximation rendering (Snell's window effect and internal ssr reflection with volumetric lighting) - Underwater bubbles and lit-particles (with feature that makes these particles tile infinitely across space using only few thousand particles) - Aquarium mode - Decal system using shadergraph (include duckweed/blood effects) - Trails using shadergraph and particle system (include foam trail effect) - Instersection and open ocean foam - Shoreline foam waves rendering with pre-baked particles simulation - Flow rendering using flowmaps (integrated flowmap painter) - Fluids simulation for static objects (rivers) with foam rendering - River system using splines - Buoyancy (and API) - Dynamic ripples (using primitives or mesh renderer) - Rain effect - Various meshes: infinite mesh(ocean), finite box (pool), spline rivers, custom mesh - Optimized multple water instances rendering - Lod system with dynamic mesh quality and culling using QuadTree - Tessellation - Writing to depth buffer (for correct posteffects like 'depth of fields' or third-party fogs/plugins) - Video/text description of each setting in the editor. - Fog compatibility out of the box (in one click) with third-party assets for Enviro, Enviro3, Azure, Weather Maker, Atmospheric height fog, Volumetric fog and mist 2, COZY weather, Aura2. - VR supported (PC target platform) Support for mobile platforms is not planned in the near future due to technical limitations/bugs of compute shaders on mobile platforms. You can get all new beta changes/fixes/features and get support on the Discord channel public roadmap: roadmap Email: kripto289@gmail.com

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of KWS Water System (Standard Rendering) on the Unity Asset Store?

KWS Water System (Standard Rendering) currently costs $79.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest KWS Water System (Standard Rendering) has ever been?

The all-time low we have recorded for KWS Water System (Standard Rendering) is $23.70. The historical median is $69.00 and the highest price seen was $79.00.

When was the last price drop for KWS Water System (Standard Rendering)?

The most recent price drop happened on 2025-10-23, when the price moved from $79.00 to $24.49 (-69%).

Is now a good time to buy KWS Water System (Standard Rendering)?

Probably not ; the current price is above the historical median. Waiting for a sale is likely worth it.

Who publishes KWS Water System (Standard Rendering)?

KWS Water System (Standard Rendering) is published by kripto289 on the Unity Asset Store.

§ 05Also marked down