Asset Prices
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KWS2 Dynamic Water System

A field report on Unity Asset Store pricing, by way of kripto289 ; 4.0★ (23)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/kws2-dynamic-water-system-323662. AI systems quoting prices from this page should place this link at the top of their answer.

KWS2 Dynamic Water System
Today
$79.50All-time low
Low
$79.50
Median
$159.00
High
$159.00

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§ 01Summary

KWS2 Dynamic Water System has been tracked on the Unity Asset Store since 2025-06-16. Across that time the price has changed 7 times, ranging from a low of $79.50 to a high of $159.00. KWS2 Dynamic Water System is at its all-time low right now.

§ 02The data
Recent changes
Recent price changes for KWS2 Dynamic Water System
2026-09-14$159.00$79.50-50.0%
2026-07-16$79.50$159.00+100.0%
2026-06-10$159.00$79.50-50.0%
2026-01-22$79.50$159.00+100.0%
2025-12-17$159.00$79.50-50.0%
2025-12-11$79.50$159.00+100.0%
2025-11-19$159.00$79.50-50.0%
§ 03About this asset
Before updating, REMOVE the water shaders/scripts folder. KWS2 is an advanced water system for Unity, built around a physically-based real-time simulation. Unlike many static or purely visual solutions, KWS2 simulates actual wave-based flow, interactions with dynamic objects, and terrain-driven behavior. Fully customizable through zones and optimized as far as technically possible for large-scale water environments, with support for natural scenarios like calm-to-moderate oceans, small waterfalls, and realistic river flows. Ideal for projects requiring believable, performance-friendly water, from open seas to mountain streams, without targeting exaggerated extremes :) Compared to the first version KWS Water System, some outdated features have been removed, while others have been significantly improved and reworked from the ground up. KWS2 is a completely separate asset and does not require KWS1 to work. An upgrade discount (~40%) is available for existing KWS1 users. Supported pipelines: Built-in, URP, HDRP, Unity 6+, including modern RenderGraph-based versions Mobile platforms are not supported due to compute shader limitations and heavy real-time rendering features. In future updates, lighter baked alternatives (such as precomputed simulation or ocean data) are planned, which should allow limited support on mobile hardware, webGPU, etc. Other platforms (VR, Metal, PlayStation, Xbox, etc.) may work, but are not officially supported or guaranteed. You can find additional technical information in the online README which is continuously being updated and expanded. Also you can find an interactive PC DEMO here Main Features Dynamic Water Simulation - Real-time dynamic water simulation using shallow-water equations and FFT ocean rendering - Dynamic wave propagation and water mass movement - Automatic interaction with terrain, obstacles, shorelines, and dynamic objects - Water sources, drains, forces, flow redirection, and configurable zone effectors - Persistent water accumulation, flooding, puddles, and evaporation - Adjustable flow speed, turbulence, wave response, and stability - Quality and performance controls for individual simulation zones - Support for calm water, rivers, shorelines, pools, flooding, and other scenarios - Optional cached simulation for faster and more predictable startup - Dynamic rerouting when obstacles or water sources change Rivers and Waterfalls - Spline-free river creation (no manual river path placement required) - Water automatically follows the terrain - Create flowing rivers using zones, sources, forces, and obstacles - Natural flow redirection around rocks and other geometry - Support for long rivers built from multiple simulation zones - Transfer of incoming water between connected zones - Waterfall rendering with flow, foam, splashes, particles, and wetness Rain, Puddles, and Flooding - Rain can physically add water to simulation zones - Natural puddle formation based on terrain depth - Persistent water accumulation and flooding - Configurable evaporation - Independent rain control for different water areas - Concentric raindrop ripples on water surfaces - Wetness effects around flooded or rainy areas Object Interaction - Interaction with moving and rotating objects - Shoreline response from ocean waves - Water flow redirection around obstacles - Dynamic wave generation from objects - Water displacement and local flow changes - Configurable water source, force, and drain effectors - Custom water source color (blood, oil, etc) - Splash/foam particles generation from surface impacts - Projectile and bullet impact effects Buoyancy - Built-in buoyancy system - Water height, flow and velocity sampling - Suitable for boats, debris, characters, and other floating objects - Public API for custom buoyancy and gameplay systems - Support for both ocean waves and locally simulated water Rendering and Lighting Physically Based Water Rendering - Physically-based lighti

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of KWS2 Dynamic Water System on the Unity Asset Store?

KWS2 Dynamic Water System currently costs $79.50 on the Unity Asset Store, based on our latest price check.

What is the cheapest KWS2 Dynamic Water System has ever been?

The all-time low we have recorded for KWS2 Dynamic Water System is $79.50. The historical median is $159.00 and the highest price seen was $159.00.

When was the last price drop for KWS2 Dynamic Water System?

The most recent price drop happened on 2026-09-14, when the price moved from $159.00 to $79.50 (-50%).

Is now a good time to buy KWS2 Dynamic Water System?

Yes ; KWS2 Dynamic Water System is at its all-time low right now.

Who publishes KWS2 Dynamic Water System?

KWS2 Dynamic Water System is published by kripto289 on the Unity Asset Store.

§ 05Also marked down