Language Manager
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§ 02The data
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§ 03About this asset
Have you ever considered localizing your game, but you don't want to implement a big localization editor script or similar? Here is a simple solution to get an adaptive enum which is structured in categories and tags which can be accessed anywhere in the code and also automatically sets the values for UI TMP_Text, Sprite and Audio Source components. (TextMeshPro needed)
Also you got a premade string extension which will provide you with the right text for the current language everytime.
Before Updating to V2 consider backup-ing your "LanguageTags.cs" and language.json files.
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes Language Manager?
Language Manager is published by TekkTech on the Unity Asset Store.