π Docsβπ¬ Forumβπ Site
π‘ Easy To Use β Simply right click your texture, select Create/Lean/Texture, adjust the settings, and click Save!
π‘ Make Seamless β Quickly convert a texture with seams into a seamless one that can be tiled many times without gaps!
π‘ Convert To Normal β Quickly generate a normal map from a height map or color texture.
π‘ Replace Colors β Quickly make different color versions of your textures for endless variety!
π‘ Copy Filters β Quickly make a texture with filters copied from other textures, so you can make them all receive the same modifications!
π‘ Channel Packing β Quickly combine multiple textures into one packed texture. This is great for shaders/materials that require specific data to be stored in specific channels (e.g. RGB = Albedo, A = Smoothness).
π‘ Create Textures β Quickly generate a new texture based on a color gradient, solid color, texture, or multiple textures.
π‘ Modify Textures β Quickly apply filters to textures to adjust the brightness, hue, saturation, and much more. These can also be stacked, making it super easy to use.
π‘ Lighting Fast β This asset has been highly optimized using Jobs and Burst, allowing you to modify your textures with as many filters as you like.
π‘ Realtime Preview β Instantly see what your texture looks like as you adjust the settings. Preview settings include RGB channel isolation, and a preview of what the texture looks like when tiled.
π‘ Non-Destructive β All texture modifications are done separately from your source textures, so you can always edit them later without losing any quality.
π‘ In Game & In Editor β All features can be accessed from the C# API too!
β οΈ Burst β This asset uses Unity's Burst package, learn how to install it HERE.
Texture Creation Techniques:
π Simplex Noise - This creates a new texture from procedural noise.
π Color - This creates a new texture where all pixels are the same color.
π Gradient - This creates a new texture from a color gradient.
π Texture - This creates a new texture based on another texture in your project.
π Channel Packed Texture - This creates a new texture based on 4 other textures.
Texture Modification Techniques:
π οΈ Offset Pixels - Quickly shift the pixels of your texture along the x and y axes.
π οΈ Blur - Quickly blur your texture.
π οΈ Make Seamless - Quickly remove seams from the edges of your texture.
π οΈ Pixelate - Quickly make your texture look blocky.
π οΈ Convert To Normal - Quickly turn your texture into a normal map.
π οΈ Modify Normal Strength - Quickly adjust the strength of your normal map texture.
π οΈ Copy Filters From - Quickly apply the same filters and settings to multiple textures.
π οΈ Modify Contrast - Quickly adjust the contrast of your texture.
π οΈ Combine With Texture - Blend another texture into the current texture.
π οΈ Invert - Quickly invert the colors of your texture.
π οΈ Modify Sharpness - Quickly adjust the sharpness of your texture.
π οΈ Mirror - Quickly mirror/flip the pixels in your texture.
π οΈ Swap Channels - Quickly swap/swizzle the channels of your texture.
π οΈ Replace Color - Quickly swap one color with another in your texture.
π οΈ Color Edges - Quickly add colors to the edges of your texture.
π οΈ Quantize - Quickly reduce the amount of possible values in each color channel.
π οΈ Resize - Quickly resize the current texture.
π οΈ Modify Brightness - Quickly adjust the brightness of your texture.
π οΈ Convert To Grayscale - Quickly turn your texture into grayscale.
π οΈ Rotate Hue - Quickly adjust the colors of your texture.
π οΈ Multiply Channels - Quickly adjust the channel values of your texture.
π οΈ Modify Saturation - Quickly adjust the color saturation of your texture.
π οΈ Tint Color - Quickly change the overall color of your texture.
Thanks for reading β€οΈ
Description sourced from the Unity Asset Store listing.