Asset Prices
All tracked/Tools/GUI/Loxodon Studio

Loxodon.Framework 2.0

A field report on Unity Asset Store pricing, by way of Loxodon Studio ; 5.0★ (11)

Loxodon.Framework 2.0
§ 02The data

Not enough price points yet for Loxodon.Framework 2.0. Check back soon.

No recorded changes yet.

§ 03About this asset
MVVM & Databinding for Unity3D(C# & XLua) LoxodonFramework is a lightweight MVVM (Model-View-ViewModel) framework specifically crafted for Unity3D. It includes data binding and various useful components. The framework's performance is meticulously optimized, avoiding value type boxing and unboxing, minimizing garbage collection overhead. It utilizes dynamic delegates/static code weaving techniques to ensure comparable performance between data binding and direct invocation, zero garbage collection during UI view updates, and more. Additionally, it has been validated in projects, demonstrating superior performance, stability, and reliability with a clear, extensible architecture. We hope it can contribute to making your game development faster and more effortless. For tutorials,examples and support,please see the project.You can also discuss the project in the Unity Forums. The plugin is compatible with MacOSX,Windows,Linux,UWP,WebGL,IOS and Android etc,and provides all the source code of the project. If you like this framework or think it is useful, please write a review on AssetStore or give me a STAR or FORK it on Github, thank you! Check out the source code from github Document Tested in Unity 3D on the following platforms: PC/Mac/Linux Android IOS UWP(Windows 10) WebGL Notes: - Supports .Net4.x and .Net Standard 2.0 - Supports Mono and IL2CPP - Does not support .Net2.0 and .Net2.0 Subset If necessary, please use version 1.9.x Key features: - MVVM & Databinding Framework; - Multiple platforms; - Higher Extensibility; - XLua support(You can make your game in lua.); - async&await (C#&Lua); - try&catch&finally for lua; - Asynchronous result and asynchronous task are supported; - Scheduled Executor and Multi-threading; - Messaging system support; - Preferences can be encrypted; - Localization support; - Databinding support: - Avoiding boxing and unboxing of value types; - Optimizing performance through dynamic delegates/static code weaving techniques, avoiding the use of reflection; - Minimizing garbage collection, avoiding memory allocations during string concatenation, and numeric-to-string conversions; - Zero garbage collection during UI view updates; - Data binding performance is comparable to direct invocation; - Field binding; - Property binding; - Dictionary,list and array binding; - Event binding; - Unity3d's EventBase binding; - Static property and field binding; - Method binding; - Command binding; - ObservableProperty,ObservableDictionary and ObservableList binding; - Expression binding; Plugins: Loxodon Framework Bundle Loxodon Framework Bundle is an AssetBundle manager.It provides a functionality that can automatically manage/load an AssetBundle and its dependencies from local or remote location.Asset Dependency Management including BundleManifest that keep track of every AssetBundle and all of their dependencies. An AssetBundle Simulation Mode which allows for iterative testing of AssetBundles in a the Unity editor without ever building an AssetBundle. The asset redundancy analyzer can help you find the redundant assets included in the AssetsBundles.Create a fingerprint for the asset by collecting the characteristic data of the asset. Find out the redundant assets in all AssetBundles by fingerprint comparison.it only supports the AssetBundle of Unity 5.6 or higher. Loxodon Framework OSA This plugin is designed to optimize Optimized ScrollView Adapter, specifically adding data binding capabilities to ListView and GridView. Loxodon Framework TextFormatting This is a text formatting plugin modified based on the official C# library. By extending the AppendFormat function of StringBuilder, it aims to avoid garbage collection (GC) when concatenating strings or converting numbers to strings. This optimization is particularly beneficial in scenarios with high-performance requirements. Furthermore, the plu

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Loxodon.Framework 2.0?

Loxodon.Framework 2.0 is published by Loxodon Studio on the Unity Asset Store.