Lux URP Essentials provide a growing collection of manually written and optimized HLSL shaders and custom nodes for Shader Graph. It reduces the gap between HDRP and URP by adding missing advanced lighting models and ships with a ton of various rendering features to cover a wide range of use cases.
Updating to URP 17.3.0
In order to update the package to URP 17.3.0. you will have to download it using Unity 6.3.10f1 or above.
Updating to URP 17.2.0
In order to update the package to URP 17.2.0. you will have to download it using Unity 6.2.0b1 or above.
Updating to URP 17.0.3
In order to update the package to URP 17.0.3. you will have to download it using Unity 6.0.9f1 or above.
Updating to URP 14.0.10
In order to update the package to URP 14.0.10. you will have to download it using Unity 2022.2.20f1 or above.
Updating to URP 14.0.7 (deprecated)
In order to update the package to URP 14.0.7. you will have to download it using Unity 2022.2.16f1 or above. Recommended version is 2022.3 LTS.
Updating to URP 12.1 (deprecated)
In order to update to version 1.85 and URP 12.1 or above i recommend to make a backup of your project, delete your current Lux URP Essentials folder and reimport the new package which you should get automatically when using Unity 2021.2 or above.
Included
Environment related Shaders
Parallax terrain, mesh terrain, grass including high efficient grass displacement which does not need a 2nd camera, foliage, rock, water and tree creator.
Advanced Materials and Lighting
Skin, hair, cloth, transmission, clear coat, glass, fuzz, toon lighting, simple flat shading, lit and shadowed particles and Lit Extended (deprecated since URP 12) and Lit Uber.
Effects
Fast outlines, rim based animated highlights, hidden surfaces, screen space decals, billboards and volumetrics.
Shader Graph
Custom nodes for skin, cloth, transmission, clear coat, transparent, toon lighting and flat shading next to some handy helper nodes like procedural stochastic sampling or advanced parallax mapping.
All shaders support Single Pass Stereo rendering — this includes shaders, which sample the camera depth or opaque texture like water, particles, decals and glass. Single Pass Instanced Stereo rendering needs URP when it comes to more advanced shaders. Single pass stereo rendering and single pass instanced rendering have been tested using DX11 and Oculus Rift.
Documentation / Toon Shading Documentation / Forum Thread
Environment related Shaders
Parallax Terrain Shader
Assign the parallax terrain shader instead of Unity's built in one and benefit from various fixes, advanced parallax mapping and stochastic procedural texturing which will fix all tiling issues automatically.
● Advanced parallax mapping and height based blending for the first 4 layers
● Stochastic procedural texturing on the first terrain layer which will automatically fix any tiling issues
● Fixed normal mapping
● Fixed light mapping
● Terrian mesh blending (deprecated since URP 12).
Mesh Terrain Shader
The mesh terrain shader lets you shade any custom mesh using up to 4 detail textures (albedo, smoothness and normal) mixed together based on a RGB splat map. It usually samples all textures according to the UVs allowing you to texture even cliffs and overhangs without any texture stretches – however the first detail layer may use top down projection to enhance mesh blending or hide texture seams at UV shell borders.
● Up to 4 different detail texture sets mixed based on a RGB splat map.
● Combine UV based texture mapping with top down projection to enhance mesh blending or hide texture seams at UV shell borders.
Grass and Foliage Shaders
The grass and foliage shaders allow you to place individual patches of grass as single game objects within your scene whose bending is globally controlled by a built in wind zone and a custom render texture.
● Global wind support.
● Fast and lively bending
● Touch bending or grass displacement (URP only, preview)
● Distance based fading
● Designed to work w
Description sourced from the Unity Asset Store listing.