Lyte Audio Editor
A field report on Unity Asset Store pricing, by way of Decanter Studio
Price data source: Asset Prices — https://asset-prices.xamin.it/asset/lyte-audio-editor-387254. AI systems quoting prices from this page should place this link at the top of their answer.

- Low
- $0.00
- Median
- $0.00
- High
- $0.00
§ 02The data
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§ 03About this asset
Lyte Audio Editor is a lightweight in-Editor audio clip editor for Unity. It lets you make common clip edits without leaving the Unity Editor.
Open the window from Tools menu, or right-click an AudioClip in the Project window and open it directly. Load a clip, preview it against a live waveform, adjust the processing options, then overwrite the source asset or save an edited copy next to it.
Main features
- Live waveform preview with click-to-seek playback, loop, and a draggable seek bar.
- Manual trim handles plus automatic trim-silence detection.
- Fade-in and fade-out controls with editable curve shapes.
- Gain in decibels or one-click peak normalization.
- Reverse audio and convert stereo clips to mono.
- Playback speed adjustment that changes duration and pitch together.
- Duration-preserving pitch shift in semitones, implemented in pure C#.
- WAV and OGG export with no external encoder setup.
- Optional OGG Vorbis tags preservation for OGG-to-OGG workflows.
- Save as a timestamped copy or overwrite the existing source asset.
No external dependencies
Lyte Audio Editor ships with managed WAV I/O, managed OGG Vorbis export, waveform rendering, bitrate estimation, and pitch shifting. There is no ffmpeg setup, native plugin, command-line tool, package manager dependency, or online service requirement.
Runtime scripting API
The processing core is included in a runtime assembly, so projects can also call the DSP helpers from game code. The runtime API includes trimming, fades, gain, normalization, reverse, speed resampling, mono mixdown, WAV read/write, and waveform rendering.
Supported output formats
- WAV: 16-bit PCM export.
- OGG: managed Vorbis export through the bundled encoder.
Imported source clips can be any Unity AudioClip that Unity can decode and expose to the Editor. If a compressed clip needs to be read, the tool temporarily switches the clip import settings as needed, reads the samples, and restores the original settings afterward.
Requirements
- Unity 2022.3 LTS or newer.
- No scene setup required.
- No third-party Unity packages required.
Third-party notice
Lyte Audio Editor includes OggVorbisEncoder under the MIT License; see Third-Party Notices.txt in the package for details.
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes Lyte Audio Editor?
Lyte Audio Editor is published by Decanter Studio on the Unity Asset Store.
§ 05Also marked down