Asset Prices
All tracked/Tools/Utilities/Eugene B

Magic Lightmap Switcher

A field report on Unity Asset Store pricing, by way of Eugene B ; 4.0★ (20)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/magic-lightmap-switcher-196489. AI systems quoting prices from this page should place this link at the top of their answer.

Magic Lightmap Switcher
Today
$50.00All-time high
Low
$15.00
Median
$30.00
High
$50.00
§ 01Summary

Magic Lightmap Switcher has been tracked on the Unity Asset Store since 2021-06-21. Across that time the price has changed 24 times, ranging from a low of $15.00 to a high of $50.00. $50.00 is at the highest price we have recorded (the low was $15.00); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for Magic Lightmap Switcher
2026-07-14$25.00$50.00+100.0%
2026-07-01$50.00$25.00-50.0%
2026-03-28$20.00$50.00+150.0%
2026-03-04$50.00$20.00-60.0%
2026-02-05$25.00$50.00+100.0%
2025-12-18$50.00$25.00-50.0%
2025-05-13$20.00$50.00+150.0%
2025-04-25$15.00$20.00+33.3%
2025-04-24$50.00$15.00-70.0%
2025-04-11$15.00$50.00+233.3%
§ 03About this asset
Forum Thread | E-Mail | Telegram Group - Magic Tools | Discord Server - Magic Tools Do not use the plugin review submission form as a bug report submission form. Instead, use any of the specified communication channels. In most cases, the developer responds within a few minutes. Magic Lightmap Switcher (MLS) is a powerful tool for Unity designed for dynamic switching and smooth blending of various lighting scenarios in real time. It allows you to create effects of changing the time of day, switching between different visual styles (for example, day/night, light on/off) or lighting animations without having to reload the scene. The plugin supports all Render Pipelines Unity (Built-in, URP, HDRP) out of the box. Main features Dynamic Lighting Switching: Allows you to store multiple lighting presets for a single scene. Each preset contains its own lightmaps, Reflection Probes, material parameters, and global rendering settings (fog, ambient colors). Lighting can be instantly switched between these scenarios. Smooth Blending: The main function of the plug—in is smooth interpolation between two lighting scenarios. Blending is supported: - Color, dirctional lightmaps, and shadowmasks - Cubic textures of reflections - Material parameters (colors, slider values, textures) - Global rendering settings (ambient colors, fog) - Parameters of any components on game objects (for example, the intensity of the light source, the rotation of the object) - Light Probes and Adaptive Probe Volumes Optimization Tile-Based Blending: Heavy operations on blending light maps are performed not in one frame, but in parts (tiles). This distributes the computational load over several frames, preventing performance drawdowns (FPS). Cell-Based Culling: The scene is split into a 3D grid. The blending system updates only the lighting data that is in the cell close to the camera and cells visible in camera, which significantly reduces the amount of data processed. Optimized blending of compressed textures: For platforms that support modern APIs (PCs, consoles), blending compressed textures (BC6H, DXT1) is performed directly on the GPU using Compute Shaders. This avoids decompression in CPU memory, saving resources. Streaming processing: Blending of Light Probes (if used) data is performed in the background thread, and the result is applied in the main thread, which prevents it from being blocked. Efficient memory management: The plugin enables checking of available system memory before starting the blending process and uses object pools to minimize garbage collection (GC). Integration Support for all Render Pipelines: The plugin is fully compatible with Built-in Render Pipeline, Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP) without the need for additional configuration. Support for third-party solutions: It has built-in Bakery support, allowing you to integrate their data into a dynamic lighting system. Other integrations: - Magic Light Probes - Enviro - Sky and Weather - Cozy: Weather Restrictions Platforms without GPU compression support: For platforms where there is no support for BC6H/DXT1 compression on the fly (mobile devices), blending in the RGBAHalf format is used. This can lead to increased consumption of video memory (VRAM). Forward+ and Deferred+ rendering modes: In these rendering modes, reflections (Reflection Probes) are used as texture atlases, which makes their blending technically impossible in the current implementation. The support for blending reflections is only available in modes where they are used as separate cubic textures. The compatibility table can be viewed here. Support the developer: Anyone who can and wants to provide support to developer can do it here Contacts And Documentation: - Telgram Group - Discord Server - Magic Tools - Forum Thread - X - E-Mail - Magic Lightmap Switcher manual (en) Other Our Assets: - Magic Light Probes - High Precision Light Probe Generator

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Magic Lightmap Switcher on the Unity Asset Store?

Magic Lightmap Switcher currently costs $50.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Magic Lightmap Switcher has ever been?

The all-time low we have recorded for Magic Lightmap Switcher is $15.00. The historical median is $30.00 and the highest price seen was $50.00.

When was the last price drop for Magic Lightmap Switcher?

The most recent price drop happened on 2026-07-01, when the price moved from $50.00 to $25.00 (-50%).

Is now a good time to buy Magic Lightmap Switcher?

No ; Magic Lightmap Switcher is at its highest recorded price of $50.00. Waiting for a sale is likely worth it.

Who publishes Magic Lightmap Switcher?

Magic Lightmap Switcher is published by Eugene B on the Unity Asset Store.

§ 05Also marked down