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Magic Time - Control Time per Object (Local Time Scale) [AI + MCP Ready]

A field report on Unity Asset Store pricing, by way of Magic Pig Games / Infinity PBR ; 0.0★ (2)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/magic-time-control-time-per-object-local-time-scale-ai-mcp-ready-298494. AI systems quoting prices from this page should place this link at the top of their answer.

Magic Time - Control Time per Object (Local Time Scale) [AI + MCP Ready]
Today
$15.00Best price in 6 months
Low
$2.00
Median
$20.00
High
$30.00

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§ 01Summary

Magic Time - Control Time per Object (Local Time Scale) [AI + MCP Ready] has been tracked on the Unity Asset Store since 2024-12-14. Across that time the price has changed 7 times, ranging from a low of $2.00 to a high of $30.00. The current price of $15.00 is roughly 25% below the historical median of $20.00, making it a notably good moment to buy. Magic Time - Control Time per Object (Local Time Scale) [AI + MCP Ready] has not been this cheap in the past 199 days.

§ 02The data
Recent changes
Recent price changes for Magic Time - Control Time per Object (Local Time Scale) [AI + MCP Ready]
2026-09-24$30.00$15.00-50.0%
2026-03-09$15.00$30.00+100.0%
2026-01-07$30.00$15.00-50.0%
2025-11-05$20.00$30.00+50.0%
2025-06-11$2.00$20.00+900.0%
2025-06-04$10.00$2.00-80.0%
2025-02-01$20.00$10.00-50.0%
§ 03About this asset
-------------------------------------------------- Support, Questions, News & Updates ➡️ Discord ➡️ Scripting Documentation ➡️ YouTube Tutorials 🤖 Discord Support Bot is live! Post questions in the support threads and the bot will reply with a very good response. Bot has access to full source code + documentation. -------------------------------------------------- 🤖 AI Skills — Now you can use Claude Code or other AIs, with or without Unity AI (MCP), to set up, manage, and code with Magic Time & its local time-scale system. Skills include adding the Magic Time Manager and creating Local Time Scales, making objects (and your own scripts) Magic Time Users for per-object slow-motion / bullet-time / freeze, building and managing Time Zones (slow, fast, or frozen areas the player walks through), driving audio / particles / trails to match an object's local time, and writing custom code — replacing Time.deltaTime with local time, ramping scales smoothly, and reacting to time changes. 1. Install Claude Code or Cowork. 2. Run the bundled install.sh in your project: bash "Assets/Magic Pig Games (Infinity PBR)/Magic Time/Claude Skill/install.sh" 3. Verify step: Ask "What can you do with Magic Time?" to confirm it's active. 4. Open your agent and ask it to control time in plain English — e.g. "Set up Magic Time and make this enemy move in slow motion while the player stays normal," "Add a slow-mo bubble the player can walk through that doesn't slow the player," "Make my custom movement script obey local time so it slows in time zones," or "Add a bullet-time toggle that ramps the world to 0.2× and smoothly back." Magic Time - Local Time Scale brings per-object local time scales to your project. What does that mean?!?! It means you can stack time scale influences onto a single object so that each object can have independent time from other objects, allowing you more control over how individual objects move through your project. ➡ Make all enemies slow down ➡ Change the speed of an individual object ➡ Create zones where time speeds up or slows down ➡ Take control over your timescale ➡ Easy to use: Replace Time.deltaTime with MagicTimeUser.DeltaTime ⭐️ Extensive documentation ⭐️ Tons of YouTube videos ⭐️ Strong Discord community with support -------------------------------------- 🧩 Integrations 🍑 Juicy Actions 🚀 Projectile Factory ♥️ Game Modules 4 -------------------------------------- Check out more info & all of our tools and models at InfinityPBR.com -------------------------------------- If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it! For discussions on how to expand on this project, please join the Discord!

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Magic Time - Control Time per Object (Local Time Scale) [AI + MCP Ready] on the Unity Asset Store?

Magic Time - Control Time per Object (Local Time Scale) [AI + MCP Ready] currently costs $15.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Magic Time - Control Time per Object (Local Time Scale) [AI + MCP Ready] has ever been?

The all-time low we have recorded for Magic Time - Control Time per Object (Local Time Scale) [AI + MCP Ready] is $2.00. The historical median is $20.00 and the highest price seen was $30.00.

When was the last price drop for Magic Time - Control Time per Object (Local Time Scale) [AI + MCP Ready]?

The most recent price drop happened on 2026-09-24, when the price moved from $30.00 to $15.00 (-50%).

Is now a good time to buy Magic Time - Control Time per Object (Local Time Scale) [AI + MCP Ready]?

Yes ; the current price is roughly 25% below the historical median, which has historically been a good buying moment.

Who publishes Magic Time - Control Time per Object (Local Time Scale) [AI + MCP Ready]?

Magic Time - Control Time per Object (Local Time Scale) [AI + MCP Ready] is published by Magic Pig Games / Infinity PBR on the Unity Asset Store.

§ 05Also marked down