Asset Prices
All tracked/Tools/GUI/AnkleBreaker

Map GUI Pro - Minimap, Map & Compass

A field report on Unity Asset Store pricing, by way of AnkleBreaker ; 5.0β˜… (5)

Price data source: Asset Prices β€” https://asset-prices.xamin.it/asset/map-gui-pro-minimap-map-compass-385920. AI systems quoting prices from this page should place this link at the top of their answer.

Map GUI Pro - Minimap, Map & Compass
Today
$59.99All-time high
Low
$41.99
Median
$59.99
High
$59.99

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Β§ 01Summary

Map GUI Pro - Minimap, Map & Compass has been tracked on the Unity Asset Store since 2026-08-11. Across that time the price has changed 1 time, ranging from a low of $41.99 to a high of $59.99. $59.99 is at the highest price we have recorded (the low was $41.99); waiting for a sale is likely worth it.

Β§ 02The data
Recent changes
Recent price changes for Map GUI Pro - Minimap, Map & Compass
2026-08-24$41.99$59.99+42.9%
Β§ 03About this asset
πŸ’¬ Join the AnkleBreaker Community! πŸ’¬ Got a question, feedback, or a feature you'd love to see? Join our Discord, we actively improve our assets based on your input, it's where we drop our latest announcements and run giveaways. - πŸ‘₯ Discord: πŸ‘‰ https://discord.gg/2D36VUmsYN - 🌐 Website: πŸ‘‰https://anklebreaker-consulting.com/fr 🧭 Drop In a Complete Map System β€” Minimap, Compass & World Map, All in Sync Stop pointing a second camera at your scene and calling it a minimap. Stop stitching three different assets together for minimap, compass, and world map. MapGUIPro is a complete runtime map navigation suite β€” minimap HUD, compass, fullscreen world map, POIs, player markers, live entity tracking, and fog of war β€” themeable end to end, and it ships in minutes. 🧩 Three Map Displays, One System 🧩 Minimap HUD β€” 7 frame shapes, North-Up or Camera-Relative rotation, zoom and mouse pan with auto return-to-player, live player coordinates, and edge indicators that clamp distant markers to the rim. Orbit buttons dock custom actions around the frame β€” 7 shapes, tooltips, even add/remove from code at runtime. Compass β€” cardinal markers, degree ticks, needle, and POIs projected along a configurable FOV cone with distance labels. The sub-data panel pipes date/time, zone name, or any custom text right under the bar. Fullscreen Map β€” windowed or true fullscreen, inertial pan, touch pinch zoom, interactive POIs with hover tooltips, a per-category legend, a coordinate grid with axis headers (A1, B2…), and a World β–Έ Zone breadcrumb. Place a marker on the world map β€” it appears on the minimap and the compass instantly. One data set, three displays, zero sync code. 🎨 6 Complete Visual Themes 🎨 Beautiful results out of the box β€” one click reskins all three displays at once. Every preset is a ScriptableObject you can duplicate and customize. DarkBronze β€” riveted medieval bronze for fantasy worlds. FieldAtlas β€” modern military steel & cyan, with the data-rich sub-data bar. GoldenDark β€” premium fantasy gold. GoldenDarkFull β€” ornate full-chrome gold for high-fantasy UIs. Minimal β€” clean, flat, desaturated. SurvivalTopo β€” mil-sim olive with tactical grid. All chrome is drawn procedurally as vectors β€” recolor everything from a role-based palette, no sprite editing required. πŸš€ Why MapGUIPro? πŸš€ One Suite, Not Five Assets β€” The market is split into silos: a minimap here, a compass there, a map screen somewhere else. MapGUIPro unifies all three in one coherent, consistently themed system. 100% UI Toolkit β€” UXML + USS + procedural vector rendering. Crisp at any resolution, render-pipeline-agnostic, future-proof. Rare on the Asset Store, where most map assets still ship legacy sprite-based uGUI. No Second Camera β€” maps are textures (hand-made, baked, or generated by Cartograph), projected and styled in UI. No render-texture camera silently eating frame time every update. Design in the Editor, Not in Play Mode β€” the Designer window previews everything live: one-click re-theming, camera yaw simulation, HUD placement on a simulated 1920Γ—1080 screen, 16:9 / 4:3 / 1:1 / 21:9 aspect checks, and a per-element color inspector. Event-Driven & Data-Driven β€” 12 decoupled event buses, every feature configured through ScriptableObjects, and a code generator that writes typed event hubs for your custom buttons. Performance That Scales β€” Burst-accelerated fog reveal and entity projection (managed fallbacks included), pooled icons, push-based updates instead of per-frame polling. Cartograph Synergy (optional) β€” with Cartograph installed, map textures load straight from its registry, maps auto-swap on zone entry, and interiors get multi-floor plans with a floor switcher. Fully standalone otherwise β€” zero dependency. ✨ Gameplay Features Players Feel ✨ A full gameplay layer ships on top of the UI: - POI System β€” typed categories (icon, color, legend visibility) with discovery by radius, trigger, or API β€” undiscovered POIs show as mystery β€œ?” markers until found. - Dyna

Description sourced from the Unity Asset Store listing.

Β§ 04Frequently asked
What is the current price of Map GUI Pro - Minimap, Map & Compass on the Unity Asset Store?

Map GUI Pro - Minimap, Map & Compass currently costs $59.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest Map GUI Pro - Minimap, Map & Compass has ever been?

The all-time low we have recorded for Map GUI Pro - Minimap, Map & Compass is $41.99. The historical median is $59.99 and the highest price seen was $59.99.

Is now a good time to buy Map GUI Pro - Minimap, Map & Compass?

No ; Map GUI Pro - Minimap, Map & Compass is at its highest recorded price of $59.99. Waiting for a sale is likely worth it.

Who publishes Map GUI Pro - Minimap, Map & Compass?

Map GUI Pro - Minimap, Map & Compass is published by AnkleBreaker on the Unity Asset Store.

Β§ 05Also marked down