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Master Server Framework

A field report on Unity Asset Store pricing, by way of Barebones ; 5.0★ (96)

Master Server Framework
§ 02The data

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§ 03About this asset
Be The Master of Your Own Services! Wiki | Forum Is this asset for you? Master Server Framework is designed to kickstart your back-end server development. It contains solutions to some of the common problems, such as: - Authentication - Persistent and synchronized player profiles - Lobby (game server registration / lookup) - Chat - with both private and public messages - check the forum thread for roadmap and future updates Run your back-end servers within Unity: - Super fast development - servers can be started and debugged in unity’s editor, together with your game. - No need to share DLL’s, compile multiple projects, or develop in multiple languages. - No third-party services - develop offline, host wherever you want. - No issues with concurrency / race conditions - If you have doubts about using Unity as a server. Check out “Is it for me?” page in the Wiki. Networking API: framework is based on a thin layer of abstraction on top of UDP/RUDP/ Websocket protocols. It makes communication between your servers and clients a breeze. You can start as many socket servers and clients as you want. If you’re working on a rooms-based game, you can utilize Spawner Server. It can start game servers within your VPS'es / dedicated servers, automatically, on user’s request. It means that even browser players can create rooms! Players will no longer be required to host games themselves. . Framework encourages you to run your game servers on your own VPS'es / dedicated servers. ** You can have games hosted on player-devices, but framework doesn't try to solve NAT issues, and usual connectivity problems will still be there, unless you host games on your own VPS / Dedicated server** Other Features: - Unlimited CCU - Full Source Code - Host on Windows and Linux platforms - Written in C#, no Reflection / AOT code used Supported client platforms: WebGL, Windows, Mac, Android (iOS not yet tested) Please note that this is a framework and not a complete project. You’ll still need to make a game, and be a able to write C# code to utilize the framework.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Master Server Framework?

Master Server Framework is published by Barebones on the Unity Asset Store.