Mecanim Control
A field report on Unity Asset Store pricing, by way of Mind Studios ; 4.0★ (35)
Price data source: Asset Prices — https://asset-prices.xamin.it/asset/mecanim-control-15156. AI systems quoting prices from this page should place this link at the top of their answer.

- Low
- $0.00
- Median
- $0.00
- High
- $0.00
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§ 02The data
No recorded changes yet.
§ 03About this asset
Your ultimate solution for Mecanim animation based games
Unity 6 compatible
Mecanim Control is a coding tool that allows for a wide variety of animation methods commonly used by the old Legacy system for the Mecanim animation system (Humanoid/Generic) plus a handful of extra features.
Load clips at runtime, toggle mirror and even use animation wrappers. No more visual editor dependency!
Mecanim Control is sub-tool available on Universal Fighting Engine (SOURCE).
Watch this video to view this technology in action.
Mecanim Control currently supports the following methods:
- AddClip
- CrossFade
- GetAnimationData
- GetCurrentAnimationData
- GetCurrentClipName
- GetCurrentClipPosition
- GetMirror
- GetSpeed
- IsPlaying
- Pause
- Play
- Remove Clip
- Restore Speed
- Rewind
- SetCurrentClipPosition
- SetDefaultClip
- SetMirror
- SetSpeed
- SetWrapMode
- Stop
Along with several Events. For more information, please visit this page.
Demo Included with 4 humanoid animations (idle, walk, crouch and punch)
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes Mecanim Control?
Mecanim Control is published by Mind Studios on the Unity Asset Store.
§ 05Also marked down