Asset Prices
All tracked/Tools/Modeling/TkKoi

Mesh Animation for Unity

A field report on Unity Asset Store pricing, by way of TkKoi ; 0.0★ (1)

Mesh Animation for Unity
Today
$29.99
Low
$20.99
Median
$29.99
High
$29.99
§ 01Summary

Mesh Animation for Unity has been tracked on the Unity Asset Store since 2026-06-06. Across that time the price has changed 1 time, ranging from a low of $20.99 to a high of $29.99. The current $29.99 is close to the historical median of $29.99.

§ 02The data
Recent changes
Recent price changes for Mesh Animation for Unity
2026-06-21$20.99$29.99+42.9%
§ 03About this asset
DOCUMENTATION Your objects feel dead. Mesh Animation fixes that - no animator, no bones, no shaders. Add one component. Pick from 13 ready-made effects. Hit Play. ───────────────────────────────────── ⭐ HOW IT WORKS ───────────────────────────────────── One component on any MeshFilter object. No ScriptableObjects, no prefab variants, no setup scenes. - Add animations via the Inspector - any new effect appears automatically, no hardcoded lists - Six trigger types: Hover, Hold, Proximity, Impact, Scroll, Spawn - enable only what you need - Colliders auto-update each frame so physics follows the deformed shape - Scrub any animation in Edit Mode - no Play Mode required ───────────────────────────────────── ✅ WHAT'S INCLUDED ───────────────────────────────────── 💥 Hit Squash - The mesh flattens on impact and snaps back like rubber. - Hit a crate from above - it squashes down, then bounces back up. - Control which part absorbs the hit: top, bottom, or centre. - Want it to stay crushed? Toggle "Return to Original" off. 🫧 Death Bloat - The mesh puffs outward like an inflating balloon, then collapses. - Flip to Inward mode for the opposite: a vacuum-suck implosion. - Add auto-destroy after collapse for instant cleanup. 🌊 Jelly Tap - A wobbling wave spreads out from exactly where you touched the mesh. - Poke a jelly cube - the ripple starts at your finger, not the centre. - Works from any world-space point, so every tap feels unique. 🌬️ Breathe - The mesh gently expands and contracts on a loop, like it's breathing. - Perfect for ambient life - a sleeping creature, a pulsing orb, a living wall. - Amplitude and falloff control how dramatic the pulse feels. 🏗️ Building Emerge - The mesh rises up from underground with a satisfying squash-and-pop landing. - Spawn a building, a character, or a prop as if it's erupting from the earth. - The mid-air squash and snap on landing make every appearance feel physical. 🌀 Twist - Vertices rotate around an axis - like wringing out a wet cloth. - A pillar winds up, holds, then unwinds back to rest. - Yoyo mode swings left → right → centre for a pendulum feel. - A curve controls how much each part of the mesh participates. 🔴 Dent Impact - Hits leave permanent dents that accumulate across multiple strikes. - Hit a metal panel repeatedly - each blow leaves a deeper crater. - Dents follow the surface curve, so craters look correct on rounded meshes. - Includes an undo stack to reverse individual hits if needed. 🔵 Shockwave Ring - A ring-shaped ripple expands outward from the impact point. - A bomb explodes - a visible wave rolls across the ground mesh. - Control ring width, speed, and how fast the wave fades out. - Multiple rings stack together when hits overlap. 🤸 Stretch Pull - The mesh stretches from one end toward the opposite side like taffy. - Pull a character upward - the body elongates and the base squashes down. - Volume-conserving squash keeps the overall silhouette believable. 🌫️ Morph Noise - The surface breathes and writhes with layered Perlin noise over time. - Give a lava blob, alien skin, or magic shield a constantly shifting surface. 💦 Melt Droop - Vertices above a horizontal line start drooping downward. - Lower the melt line progressively for a real-time melting effect. 📄 Crumple Collapse - Each vertex collapses with its own timing and wobble, - so the result looks like paper being crumpled - not a uniform shrink. - Three modes: random chaos, peeling from the outside inward, - or pure timing noise for a subtler organic collapse. 💨 Vertex Scatter - Vertices fly apart in all directions, then fall and settle. - An explosion sends debris outward with realistic gravity pull. - Restrict scatter to the top half of the mesh for a surface burst. - Call Reseed() before each hit for a unique pattern every time. ───────────────────────────────────── &#1

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Mesh Animation for Unity on the Unity Asset Store?

Mesh Animation for Unity currently costs $29.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest Mesh Animation for Unity has ever been?

The all-time low we have recorded for Mesh Animation for Unity is $20.99. The historical median is $29.99 and the highest price seen was $29.99.

Is now a good time to buy Mesh Animation for Unity?

The current price is slightly below the historical median; it is a reasonable, if not exceptional, time to buy.

Who publishes Mesh Animation for Unity?

Mesh Animation for Unity is published by TkKoi on the Unity Asset Store.