Asset Prices
All tracked/Tools/Terrain/Jason Booth

MicroSplat - Runtime Procedural Texturing

A field report on Unity Asset Store pricing, by way of Jason Booth ; 5.0★ (16)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/microsplat-runtime-procedural-texturing-143039. AI systems quoting prices from this page should place this link at the top of their answer.

MicroSplat - Runtime Procedural Texturing
Today
$20.00All-time high
Low
$10.00
Median
$20.00
High
$20.00
§ 01Summary

MicroSplat - Runtime Procedural Texturing has been tracked on the Unity Asset Store since 2020-12-15. Across that time the price has changed 7 times, ranging from a low of $10.00 to a high of $20.00. $20.00 is at the highest price we have recorded (the low was $10.00); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for MicroSplat - Runtime Procedural Texturing
2025-09-25$10.00$20.00+100.0%
2025-09-19$20.00$10.00-50.0%
2025-05-07$10.00$20.00+100.0%
2024-12-25$20.00$10.00-50.0%
2022-01-13$10.00$20.00+100.0%
2021-12-13$20.00$10.00-50.0%
2021-03-30$10.00$20.00+100.0%
§ 03About this asset
The Runtime Procedural Texturing module for MicroSplat adds several new features to the MicroSplat framework. Discord Group This module adds automatic texturing to MicroSplat, allowing you to immediately texture your terrain based on height, slope, and noise functions. All operations are calculated right in the shader, allowing it to work at runtime. You can also bake the result back when you're done. A non destructive workflow is also now available, where one of your textures is used to paint procedural texturing, and all other brushes paint their respective textures. This lets you easily paint paths and other details over the procedural texturing. Features Added: - Up to 32 procedural layers - Each layer has curve based filters for height and slope, along with a maximum weight and noise function - You can generate a cavity and erosion mask, and apply curve based filters to them for additional texturing power - Layers can be filtered by a 'region mask', allowing you to use different rules in different areas of the terrain - Intuitive and fast response- all calculations happen in realtime, so changes to the terrain or ruleset automatically update instantly. - New Per-Texture properties for mapping a gradient tint, hue, or brightness value over the height of the terrain (can be used in non-procedural mode as well!) - Non-Destructive workflow can be used to combine procedural texturing with traditional splat mapping, allowing you to paint roads and other details over the procedural texturing - Results can be baked back to traditional splat maps for further editing

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of MicroSplat - Runtime Procedural Texturing on the Unity Asset Store?

MicroSplat - Runtime Procedural Texturing currently costs $20.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest MicroSplat - Runtime Procedural Texturing has ever been?

The all-time low we have recorded for MicroSplat - Runtime Procedural Texturing is $10.00. The historical median is $20.00 and the highest price seen was $20.00.

When was the last price drop for MicroSplat - Runtime Procedural Texturing?

The most recent price drop happened on 2025-09-19, when the price moved from $20.00 to $10.00 (-50%).

Is now a good time to buy MicroSplat - Runtime Procedural Texturing?

No ; MicroSplat - Runtime Procedural Texturing is at its highest recorded price of $20.00. Waiting for a sale is likely worth it.

Who publishes MicroSplat - Runtime Procedural Texturing?

MicroSplat - Runtime Procedural Texturing is published by Jason Booth on the Unity Asset Store.

§ 05Also marked down