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Mobile depth water shader

A field report on Unity Asset Store pricing, by way of Valakh Pavel ; 4.0★ (25)

Mobile depth water shader
§ 02The data

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§ 03About this asset
Unity 5.6 supported. This asset allows you to implement depth water in your mobile projects without huge performance drop. With these shaders you will not get any additional drawcalls and overdraw. They support lightmaps, lightprobes and unity default fog. They do not support realtime shadows and orthographic camera! Asset also contains scripts for making water management easier. Demo scene has all examples you will need. Optimization is a great advantage of this asset, but there are some limitations of its usage. The base of these shaders is diffuse shader. If you use another shaders for your geometry, this asset will not suit you! It looks great and runs very fast. Performace of this demo scene was tested on next devices: - Xiaomi Mi 4i: 58-60 fps - Samsung Galaxy S4 mini GT-I9195: 56-60 fps - Sony Xperia Z3 Compact: 47-48 fps - Sony XPERIA S: 28-30 fps If your target devices are too slow, there are a bit simplier shaders that calculates only distance from the water plane. They are not as good as depth water, but still better and faster than simple transparent texture. Because of the way these shaders work it's a bit tricky to adjust your scene for working with them, but the result worth it. If you have any questions, feel free to write me: valakhp@gmail.com

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Mobile depth water shader?

Mobile depth water shader is published by Valakh Pavel on the Unity Asset Store.