Asset Prices
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Mobile Pedestrian System

A field report on Unity Asset Store pricing, by way of Gley ; 5.0β˜… (7)

Price data source: Asset Prices β€” https://asset-prices.xamin.it/asset/mobile-pedestrian-system-203706. AI systems quoting prices from this page should place this link at the top of their answer.

Mobile Pedestrian System
Today
$109.00All-time high
Low
$3.96
Median
$99.00
High
$109.00

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Β§ 01Summary

Mobile Pedestrian System has been tracked on the Unity Asset Store since 2024-08-15. Across that time the price has changed 9 times, ranging from a low of $3.96 to a high of $109.00. $109.00 is at the highest price we have recorded (the low was $3.96); waiting for a sale is likely worth it.

Β§ 02The data
Recent changes
Recent price changes for Mobile Pedestrian System
2026-09-04$99.00$109.00+10.1%
2026-06-03$3.96$99.00+2400.0%
2026-05-20$99.00$3.96-96.0%
2026-03-19$19.80$99.00+400.0%
2026-03-05$99.00$19.80-80.0%
2025-07-31$49.50$99.00+100.0%
2025-07-16$99.00$49.50-50.0%
2025-03-31$19.80$99.00+400.0%
2025-03-13$49.50$19.80-60.0%
Β§ 03About this asset
Create believable living cities with intelligent pedestrian AI for Unity β€” optimized for mobile, scalable for PC, and fully integrated with urban traffic simulation systems. Mobile Pedestrian System simulates pedestrian movement and city population behaviors, including pathfinding, crosswalk logic, obstacle avoidance, traffic light interactions, and custom pedestrian routing β€” all without writing complex AI systems from scratch. --- Why Mobile Pedestrian System? Mobile Pedestrian System is designed to create dense, believable urban environments while remaining lightweight enough for mobile hardware and scalable enough for large open-world scenes. Unlike basic crowd tools, this system provides pedestrian behaviors, traffic-aware crossings, waypoint pathfinding, pooling optimization, and seamless traffic integration out of the box. --- πŸšΆβ€β™‚οΈ Upgrade to the Full City Ecosystem Check out the Complete City Traffic & Pedestrian System bundle. It pairs this high-performance pedestrian engine with our award-nominated, Burst-compiled traffic system. Because both assets are engineered to share the same architecture, hundreds of cars will automatically stop at red lights, yield at your crosswalks, and seamlessly navigate around your walking NPCs completely out of the box. Don't waste weeks forcing two different assets to talk to each other. Get the complete, unified package. [Get the All-in-One Bundle Here and Save $24] --- πŸš€ Key Features βœ” High-Density Mobile Crowds βœ” Crosswalk Support βœ” Pedestrian Types & Zone Restrictions βœ” Waypoint Pathfinding βœ” Custom Pedestrian Behaviors βœ” Seamless Traffic System Integration βœ” Obstacle Avoidance βœ” Open-World Ready βœ” Burst Optimized βœ” Zero Coding Required --- ⚑ Performance & Optimization - Grid Pooling Engine: Dynamically manages pedestrian density around the player with minimal CPU overhead. - Open-world ready: Built to handle massive crowd counts across maps of any size with full additive scene loading support. - Parallel Job System: Powered by a specialized job structure driven entirely by the Unity Burst Compiler. - Future-Proof Compatibility: Requires Unity 2021.3 LTS or above β€” fully optimized for Unity 6. --- πŸ›£οΈ Street Crossings & Road Behavior - Crosswalk Support: Full out-of-the-box support for both traffic-light-controlled and non-signaled street crossings. - Independent Crossing Component: Modular architecture allows the crossing logic to be used independently to integrate with existing custom vehicle systems. - Mobile Traffic System Integration: Fully synced with the Mobile Traffic System for flawless car-to-pedestrian safety yielding and traffic light coordination. - Zone & Access Restrictions: Categorize pedestrians by custom types and restrict area access dynamically (e.g., allow only "student" NPCs to walk within a campus zone). --- 🧠 Pedestrian Intelligence - Root Motion Support: Built entirely around the character animator's *Apply Root Motion* to guarantee perfectly grounded, realistic locomotion across walking, running, and idle states. - Dynamic Obstacle Avoidance: Pedestrians navigate smoothly around both fixed environment assets and moving objects. - Priority Waypoints: Control pedestrian density by assigning importance to different paths; more pedestrians in busy areas, fewer on quiet streets. - Decision Making: Pedestrians independently decide when to cross, wait, and navigate around obstacles. - Custom Behaviors: Extend the system with your own AI logic and gameplay systems without modifying core code. --- πŸ—ΊοΈ Pathfinding & Navigation - Waypoint Pathfinding: Full waypoint-based pedestrian routing system. - Shortest Path Calculation: Automatically calculate optimal routes through existing waypoint networks. - Direct Path Following: Programmatically assign a specific, strict route for any individual pedestrian to follow. - Destination Routing: Send any pedestrian from anywhere in the scene to a specific destination programmatically. --- 🧍 Supported Charac

Description sourced from the Unity Asset Store listing.

Β§ 04Frequently asked
What is the current price of Mobile Pedestrian System on the Unity Asset Store?

Mobile Pedestrian System currently costs $109.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Mobile Pedestrian System has ever been?

The all-time low we have recorded for Mobile Pedestrian System is $3.96. The historical median is $99.00 and the highest price seen was $109.00.

When was the last price drop for Mobile Pedestrian System?

The most recent price drop happened on 2026-05-20, when the price moved from $99.00 to $3.96 (-96%).

Is now a good time to buy Mobile Pedestrian System?

No ; Mobile Pedestrian System is at its highest recorded price of $109.00. Waiting for a sale is likely worth it.

Who publishes Mobile Pedestrian System?

Mobile Pedestrian System is published by Gley on the Unity Asset Store.

Β§ 05Also marked down