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Motion-Matching Locomotion Controller

A field report on Unity Asset Store pricing, by way of Threepeat Games ; 4.0★ (30)

Motion-Matching Locomotion Controller
Today
$45.00
Low
$13.50
Median
$22.50
High
$45.00
§ 01Summary

Motion-Matching Locomotion Controller has been tracked on the Unity Asset Store since 2023-12-23. Across that time the price has changed 14 times, ranging from a low of $13.50 to a high of $45.00. $45.00 is about 100% above the median $22.50; waiting for a drop is likely worth it.

§ 02The data
Recent changes
Recent price changes for Motion-Matching Locomotion Controller
2026-02-24$22.50$45.00+100.0%
2025-12-18$18.00$22.50+25.0%
2025-11-29$13.50$18.00+33.3%
2025-11-27$45.00$13.50-70.0%
2025-11-15$22.50$45.00+100.0%
2025-11-06$45.00$22.50-50.0%
2025-09-16$22.50$45.00+100.0%
2025-08-06$45.00$22.50-50.0%
2025-05-10$18.00$45.00+150.0%
2025-05-04$13.50$18.00+33.3%
§ 03About this asset
BEFORE YOU BUY: This asset requires Motion Matching for Unity (MxM) and can't work without it. ** While ALL features shown in the demo or listed in this description are complete and fully functional, this asset is still in Beta as it is in early and active development and there are many more features to come. If you wish to participate in the roadmap and discuss/request features, the link to our Discord is at the bottom of this description** Neither this asset nor its developers have any affiliation with MxM or its creators. Read the change notes under the Releases tab to better understand the current feature set of this asset. This controller allows you to achieve the AAA-level character locomotion quality of motion matching without the learning curve. All character configuration and tuning is handled by our controller and can be easily integrated into your existing mechanics (with a small amount of scripting knowledge). It leverages (and requires) the fantastic Motion Matching for Unity (MxM) asset along with several optional animation sets and integrations combined with custom animations and code to provide realistic AAA-grade walk, run, sprint, procedural jumping, falling, and landing for your games and projects without having to learn how to configure motion matching yourself. Crouch and Crouch Walk are supported when using any of these optional animation set integrations: - Kubold's Movement Animset Pro (may be currently unavailable on asset store) - Kubold's Female Movement Animset Pro (beta integration, several animations missing to achieve full performance shown by Movement Animset Pro, may be currently unavailable on asset store) - Mocap Online's Mobility Pro Included Features: - Idles, and all-direction crouch (requires optional animation set integration), walk, run, and sprint - Full InputSystem and InputManager support - NPC/AI support (NavMesh-driven characters), all fully switchable at runtime - Complete event-driven footstep system - Procedural Jump, midair, and landing behavior - Automatic landing variants: normal, hard landing with clear forward path (front roll), hard landing with obstructed path (stationary landing to idle) - Configuration wizard to create new fully-configured characters from your models or modify existing characters in your scenes - Easy blend in/out of motion-matching mode to integrate with your other character behaviors, animations, and controllers. Additionally, simultaneous use of Animator Controller and Motion-Matching mode is supported via Avatar Masks. - Multiple code examples to show runtime modification (force walk, change navmesh target, blend between MMLC and Animator Controller (with and without Avatar Mask), switch between InputSystem and NavMesh control, etc What this asset is: - A well-tuned and configured motion-matching locomotion setup for humanoid characters and players to crouch (requires optional animation set integration), walk, run, and sprint like the demo video, which can be integrated via scripting with other controllers, functionality, and toolkits to provide a full game/project experience - Scripts and behaviors for realistic procedural jumping, falling, and landing - A configuration wizard for configuring this controller with your humanoid character models - A mechanism to leverage the amazing power and movement precision of motion-matching without having to deeply learn and configure the motion matching asset. Extension and modification of the motion-matching or other behaviors of this controller requires coding and knowledge of the assets involved. What this asset ISN'T: - A zero-lift all-in-one player and character controller: It handles locomotion and that's all for now - An arcady turn-on-a-dime locomotion controller: this controller is less responsive than typical arcade character controls as it is trying to mimic realistic movement. There are however, many trade-offs that can be made to increase responsiveness (e.g. decoupling th

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Motion-Matching Locomotion Controller on the Unity Asset Store?

Motion-Matching Locomotion Controller currently costs $45.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Motion-Matching Locomotion Controller has ever been?

The all-time low we have recorded for Motion-Matching Locomotion Controller is $13.50. The historical median is $22.50 and the highest price seen was $45.00.

When was the last price drop for Motion-Matching Locomotion Controller?

The most recent price drop happened on 2025-11-27, when the price moved from $45.00 to $13.50 (-70%).

Is now a good time to buy Motion-Matching Locomotion Controller?

Probably not ; the current price is above the historical median. Waiting for a sale is likely worth it.

Who publishes Motion-Matching Locomotion Controller?

Motion-Matching Locomotion Controller is published by Threepeat Games on the Unity Asset Store.