Asset Prices
All tracked/2D/TheCoderGuy

MotionCore 2D Pro - Character Controller

A field report on Unity Asset Store pricing, by way of TheCoderGuy

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/motioncore-2d-pro-character-controller-388762. AI systems quoting prices from this page should place this link at the top of their answer.

MotionCore 2D Pro - Character Controller
Today
$29.99All-time high
Low
$14.99
Median
$29.99
High
$29.99

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§ 01Summary

MotionCore 2D Pro - Character Controller has been tracked on the Unity Asset Store since 2026-08-09. Across that time the price has changed 1 time, ranging from a low of $14.99 to a high of $29.99. $29.99 is at the highest price we have recorded (the low was $14.99); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for MotionCore 2D Pro - Character Controller
2026-09-10$14.99$29.99+100.1%
§ 03About this asset
MotionCore 2D Pro is a complete 2D platformer, Metroidvania, and action‑combat framework built on top of MotionCore 2D Basic. Designed for developers who want more than a simple character controller, MotionCore 2D Pro provides advanced traversal mechanics, movement abilities, a full melee combat system, and a flexible animation layer commonly found in modern platformers and Metroidvania games. The package focuses on clean architecture, extensibility, and production‑ready workflows while remaining easy to configure and integrate into existing projects. Whether you're building a precision platformer, exploration‑driven Metroidvania, action‑adventure, or indie commercial title, MotionCore 2D Pro provides the tools needed to create engaging player movement, combat, and progression systems. Features Advanced Traversal - Dash - Double Jump - Wall Slide - Wall Jump - Ledge Grab - Ledge Climb - One‑Way Platforms - Moving Platform Support - Crouching (with collider resize and ceiling‑aware stand‑up, from the Basic core) Combat System - Light and Heavy attacks - Combo chains — data‑driven, no scripting required - Defend (blocking) with configurable damage reduction - Parry with a timed counter window - Startup / Active / Recovery attack phasing - Hit detection with hitboxes and hurtboxes - Health, damage, and hit‑reaction (hitstun) handling - Knockback and team/owner filtering (no friendly fire or self‑hits) - Context‑aware attacks (different grounded and airborne variants) - Per‑action movement constraints (free, slowed, or locked) - Combat events and hooks Animation System - Backend‑agnostic: works with Unity's Animator, sprite swapping, third‑party tools, or no animation at all - Fully optional — gameplay runs identically whether or not animation is hooked up - Transition‑aware: the same state can play a different animation based on the previous state (e.g. attacking from a jump vs. from standing) - Priority‑based state resolution across locomotion, crouch, dash, and combat - Optional Animator driver (cross‑fade by state name plus convenience parameters) - C# events and Inspector UnityEvents for custom hookups - Minimal setup — one component drives base locomotion automatically Ability Framework - Modular ability architecture - Ability unlock system - Runtime ability management - Save‑ready unlock architecture - Ability events and hooks Platformer Systems - Traversal state machine - Platform interaction systems - Extensible motion pipeline (contribute custom steps without modifying the core) - Debug tools and visualization - Custom inspectors and validation Included Content - Demo scene - Example Pro player prefab - Input Actions asset - Documentation - Setup guides - Upgrade guide from MotionCore 2D Basic - EditMode tests - PlayMode tests Built for Production MotionCore 2D Pro was designed with: - Clean architecture - Modular systems - Extensibility - Minimal dependencies - Maintainability - Production workflows The framework is suitable for indie developers, solo creators, students, game jams, and professional teams looking for a complete 2D movement and combat solution. MotionCore Ecosystem MotionCore 2D Pro expands upon MotionCore 2D Basic and provides advanced traversal, combat, and animation systems for developers building larger platformer and Metroidvania projects. Requirements - Unity 6 - Unity Input System Included - Advanced traversal systems - Combat system - Animation system - Ability framework - Demo scene - Example player prefab - Documentation - Tests

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of MotionCore 2D Pro - Character Controller on the Unity Asset Store?

MotionCore 2D Pro - Character Controller currently costs $29.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest MotionCore 2D Pro - Character Controller has ever been?

The all-time low we have recorded for MotionCore 2D Pro - Character Controller is $14.99. The historical median is $29.99 and the highest price seen was $29.99.

Is now a good time to buy MotionCore 2D Pro - Character Controller?

No ; MotionCore 2D Pro - Character Controller is at its highest recorded price of $29.99. Waiting for a sale is likely worth it.

Who publishes MotionCore 2D Pro - Character Controller?

MotionCore 2D Pro - Character Controller is published by TheCoderGuy on the Unity Asset Store.

§ 05Also marked down