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MotionCore – Physics Character Controller

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MotionCore – Physics Character Controller
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$0.00
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$0.00
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$0.00

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§ 02The data

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§ 03About this asset
A physics-based character controller for Unity built on Rigidbody movement. Designed to provide smooth, stable character motion while remaining fully modular and extensible. The controller handles common gameplay challenges such as slopes, stairs, grounding, and step detection, making it suitable for many game genres including FPS, RPG, and third-person games. This package focuses on clean physics interaction and reliable movement, while allowing developers to extend the system with additional abilities and gameplay mechanics. Features • Physics-Based Movement – Built entirely on Unity’s Rigidbody system • Stable Ground Detection – Reliable grounding and surface detection • Slope Handling – Smooth movement on angled surfaces • Step Detection – Walk up stairs and small obstacles naturally • Air Control – Responsive movement while airborne • Modular Ability System – Easily extend the controller with new movement abilities • Debug Tools – Visualization tools for grounding, steps, and slope detection • Clean Architecture – Designed for easy customization and extension Modular System The controller is designed to be extended through modular ability packs. Additional systems such as parkour movement, combat abilities, FPS mechanics, or RPG locomotion can be added without modifying the core controller. This allows developers to start with a lightweight movement system and expand it as their game grows. Ideal For • First Person Games • Third Person Games • Action / RPG Projects • Physics-Driven Gameplay • Developers who want a customizable Rigidbody controller By me a coffee:buymeacoffee.com/moeara

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes MotionCore – Physics Character Controller?

MotionCore – Physics Character Controller is published by TheCoderGuy on the Unity Asset Store.

§ 05Also marked down