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MSJ - Top Down Character Controller

A field report on Unity Asset Store pricing, by way of ShahvaizJ

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MSJ - Top Down Character Controller
§ 02The data

No recorded changes yet.

§ 03About this asset
Top-Down Character Controller A ready-to-use third-person character and interaction toolkit for building exploration and puzzle games in Unity. Drop in the player prefab, place a few interactable prefabs, wire them together in the Inspector, and you have a working puzzle sequence — item pickup, a locked door, a code machine, a pressure plate — with no code written. Key Features - Third-person character controller — CharacterController-based movement with walk, sprint, crouch, and jump, plus a smoothed follow camera with zoom, wall-collision avoidance, and screen shake. - Interaction system — proximity-based interact prompts, tap or hold interactions, and a single-slot inventory for carrying items. - Puzzle primitives — item locks, item placers with correct/incorrect detection, code machine keypads, pressure-plate switches, trigger sensors, and animated doors, all exposed through UnityEvents so you can chain them without writing code. - Health & death system — four independent death modes (animated, ragdoll, instant, explosion), each with its own sound, cleanup, and event hook. - Menu & popup framework — a full-screen menu stack plus an independent popup system (pause, message box, notifications, object inspector) with history-based back navigation. - NavMesh-driven movement — an optional NavMeshAgent bridge for scripted/cutscene movement that shares the same character controller as manual play. - Editor tooling — a setup window (Tools > MSJ-TDCC > ToolWindow) that checks your dependencies and can auto-configure the required project layers in one click. - Clean, documented code — every public class and method is XML-documented, with no leftover debug scaffolding or dead code. Requirements - Unity 6000.3 or later - Universal Render Pipeline (URP) - Input System package - DOTween (free version) What's included 29 ready-to-use prefabs (interactables + UI), 48 documented C# scripts, a demo scene showing every system working together, and full setup documentation.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes MSJ - Top Down Character Controller?

MSJ - Top Down Character Controller is published by ShahvaizJ on the Unity Asset Store.

§ 05Also marked down