Asset Prices
All tracked/Tools/Animation/MaharajaStudio

MSMotion

A field report on Unity Asset Store pricing, by way of MaharajaStudio

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/msmotion-347520. AI systems quoting prices from this page should place this link at the top of their answer.

MSMotion
Today
$69.99All-time high
Low
$34.99
Median
$69.99
High
$69.99

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§ 01Summary

MSMotion has been tracked on the Unity Asset Store since 2026-07-02. Across that time the price has changed 2 times, ranging from a low of $34.99 to a high of $69.99. $69.99 is at the highest price we have recorded (the low was $34.99); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for MSMotion
2026-08-13$34.99$69.99+100.0%
2026-07-03$69.99$34.99-50.0%
§ 03About this asset
MaharajaStudio MSMotion — Animate. Simulate. React. All in One Place. Create complex, FX-driven animations in minutes—without writing a single script. Your game's attack has a sword trail. A footstep kicks up dust and plays a crunch. A leap follows a perfect arc and lands with a camera shake. MSMotion is built around this reality — it is the only Unity tool that connects your animations, visual effects, physics, and gameplay logic on a single shared timeline. No more jumping between an Animator window, a Particle System, and a script. MSMotion does it all, in one editor, with real-time preview — and zero performance cost at runtime. 🌟 Why MSMotion Is Different Most animation tools stop at the clip. MSMotion starts there and goes much further: - Zero-Code Syncing: Drop an Audio event or VFX on the exact frame of impact—frame-perfect sync, every time. - Live Editor Preview: Everything previews live in the Scene View, inside the Unity Editor, without entering Play Mode. - Interactive Physics & IK: Add Jiggle Physics to a cape or an IK Override to an arm—they react to movement automatically. - Custom Logic Triggers: Trigger your own gameplay code (hitboxes, combo windows, state changes) directly from the timeline—no polling, no guessing. - Scene-Independent: Build your sequence once and reuse it anywhere. 🎛️ The Composition Editor This is your main workspace. Think of it like a video editor, but for character animation and gameplay events. 🔹 Stack unlimited layers — blend full-body animations, upper-body overrides, and physics reactions all at once. 🔹 Mix Override and Additive layers with AvatarMasks — for perfect upper/lower body blending. 🔹 Every layer accepts Animation Clips, Pose Holds, IK Nodes, Physics Nodes, and FX Events as slots. 🔹 Drag, trim, split, duplicate, and ripple-delete any slot — a full non-destructive editing workflow. 🔹 Set crossfade curves per slot with 6 transition shapes. 🔹 Place color-coded Markers to annotate combo windows, impact frames, or cutscene beats. 🔹 Real-time IK handle dragging in the Scene View — keyframes write back automatically. 🧩 Modifier Nodes — The Power Behind the Animator These are stackable, timeline-driven solvers that run live on top of your animation: 🦾  IK Override Node — Keyframe a hand or foot position in world space over time. Drag interactive handles in the Scene View. Add Squash & Stretch on impact frames — all without touching the base clip. 👣  Foot IK Node — Automatically plants feet on uneven terrain, stairs, and slopes. Handles pelvis drop, foot locking, and toe rotation. Works out-of-the-box on Humanoid rigs, and supports Generic rigs via manual bone mapping. 👀  Look-At Node — Makes a character's head, spine, and eyes smoothly track a target. Includes realistic eye micro-jitter (saccades) and soft angle limits. Reusable across any character. 🌊  Jiggle Physics Node — Secondary motion for hair, tails, capes, and chains. Add wind, turbulence, gravity, and collision bodies. Results feel physical and alive, not hand-keyed. 🛤️  Spline Trajectory Node — Draw a Bezier path in the Scene View and the character follows it during playback. Great for dashes, leaps, and cutscene movement — with ground snapping and banking. 🔒  IK Lock Node — Freeze a hand or foot to a surface contact point while the body continues to animate freely. ✨ FX & Gameplay Event Nodes Place events directly on the composition timeline, in sync with your animation: 🔁Asset Overrides: Change the look of spawned effects without making new composition— just override the properties you need at runtime with you script or using FxRegistry. 🔊  Audio — Trigger a sound at any frame, with volume, pitch, and 3D distance settings. 💥  Particle FX — Spawn particles attached to any bone, with movement paths and blend envelopes. 🎇  VFX Graph — Drive Unity VFX Graph effects and their parameters from the timeline. 📷  Camera Shake — Cinemachine Impulse shakes triggered on a specific frame. 📦  Spawn FX — In

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of MSMotion on the Unity Asset Store?

MSMotion currently costs $69.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest MSMotion has ever been?

The all-time low we have recorded for MSMotion is $34.99. The historical median is $69.99 and the highest price seen was $69.99.

When was the last price drop for MSMotion?

The most recent price drop happened on 2026-07-03, when the price moved from $69.99 to $34.99 (-50%).

Is now a good time to buy MSMotion?

No ; MSMotion is at its highest recorded price of $69.99. Waiting for a sale is likely worth it.

Who publishes MSMotion?

MSMotion is published by MaharajaStudio on the Unity Asset Store.

§ 05Also marked down