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Multiplayer Integration for Game Creator 2 with PurrNet

A field report on Unity Asset Store pricing, by way of Arawn ; 0.0โ˜… (2)

Price data source: Asset Prices โ€” https://asset-prices.xamin.it/asset/multiplayer-integration-for-game-creator-2-with-purrnet-379492. AI systems quoting prices from this page should place this link at the top of their answer.

Multiplayer Integration for Game Creator 2 with PurrNet
Today
$99.00All-time high
Low
$49.50
Median
$99.00
High
$99.00

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ยง 01Summary

Multiplayer Integration for Game Creator 2 with PurrNet has been tracked on the Unity Asset Store since 2026-05-16. Across that time the price has changed 3 times, ranging from a low of $49.50 to a high of $99.00. $99.00 is at the highest price we have recorded (the low was $49.50); waiting for a sale is likely worth it.

ยง 02The data
Recent changes
Recent price changes for Multiplayer Integration for Game Creator 2 with PurrNet
2026-09-20$49.50$99.00+100.0%
2026-08-27$99.00$49.50-50.0%
2026-05-29$49.50$99.00+100.0%
ยง 03About this asset
Bring Game Creator 2 projects online with a dedicated Game Creator 2 Networking Layer and first-class PurrNet transport integration. This package is not just a small PurrNet adapter. It includes my free Game Creator 2 Networking Layer: a multiplayer framework built specifically around Game Creator 2 workflows and official GC2 modules, including supported third-party modules such as Abilities. Important - This asset is not intended for complete beginners. It is made for designers and developers who already understand the basics of Unity, Game Creator 2, prefabs, components, scenes, player setup, and general multiplayer concepts. You do not need to build a networking layer from scratch, but you should be comfortable reading documentation, setting up demo scenes, testing host/client behavior, and debugging project-specific setup issues. Multiplayer is inherently more complex than single-player development. This package provides the GC2 networking foundation, PurrNet integration, demo utilities, synchronization components, and debugging tools, but it does not remove the need to understand your own project structure. ===| ๐Ÿ’ฌ DISCORD | ๐Ÿ“– DOCUMENTATION | === This package connects Game Creator 2 workflows to PurrNet so you can build multiplayer prototypes and production-ready networked gameplay without replacing the GC2 systems you already use. It focuses on preserving the familiar Game Creator 2 workflow while adding the networking layer needed for synchronized characters, movement, combat, animation, stats, variables, and interactions. The integration supports networked character initialization, local and remote player roles, server-authoritative validation, client prediction, reconciliation, root-motion-aware motion syncing, and transport bridges for PurrNet. It is designed for action RPGs, co-op games, arena combat, shooters, melee games, and other multiplayer projects built with Game Creator 2. Key Features - - PurrNet transport integration for Game Creator 2 - - Networked GC2 Character synchronization - - Late Join Variable Sync - - Local player, remote player, host, and server role handling - - Movement synchronization with prediction and reconciliation - - Root motion support for attacks, reactions, dashes, and animation-driven motion - - Networked melee combat support - - Networked shooter support, including firing, aiming, impacts, and effects - - Server-authoritative validation - - Multiplayer-friendly melee reactions, blocking, skills, charge attacks, and hit reactions - - Shooter projectile and impact synchronization options - - Networked stats synchronization - - Networked variables support - - IK and aiming synchronization support - - Demo scene setup utilities - - Debug tooling for diagnosing transport, motion, combat, and sync issues Built for Game Creator 2 Workflows The goal of this integration is to keep your Game Creator 2 project structure intact. Characters, weapons, skills, reactions, stats, variables, instructions, and conditions can continue to be authored through GC2-style workflows while the networking layer handles synchronization and authority. Ideal For - - Advanced Game Creator 2 users - - Developers already familiar with Unity project setup - - Co-op RPGs - - Multiplayer melee combat games - - Networked shooter prototypes - - Online action-adventure games - - PvP arena projects - - Multiplayer sandbox interactions - - Game Creator 2 developers who want PurrNet support without building a networking layer from scratch Not Ideal For - - Complete Unity beginners - - Users who have never set up Game Creator 2 characters or modules - - Users expecting multiplayer to work automatically without reading documentation - - Projects where the basic single-player GC2 setup is not working correctly yet Requirements - Requires Game Creator 2 and PurrNet. - Optional Game Creator 2 modules such as Melee, Shooter, Stats, and related systems are supported when installed. Planned PurrNet N

Description sourced from the Unity Asset Store listing.

ยง 04Frequently asked
What is the current price of Multiplayer Integration for Game Creator 2 with PurrNet on the Unity Asset Store?

Multiplayer Integration for Game Creator 2 with PurrNet currently costs $99.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Multiplayer Integration for Game Creator 2 with PurrNet has ever been?

The all-time low we have recorded for Multiplayer Integration for Game Creator 2 with PurrNet is $49.50. The historical median is $99.00 and the highest price seen was $99.00.

When was the last price drop for Multiplayer Integration for Game Creator 2 with PurrNet?

The most recent price drop happened on 2026-08-27, when the price moved from $99.00 to $49.50 (-50%).

Is now a good time to buy Multiplayer Integration for Game Creator 2 with PurrNet?

No ; Multiplayer Integration for Game Creator 2 with PurrNet is at its highest recorded price of $99.00. Waiting for a sale is likely worth it.

Who publishes Multiplayer Integration for Game Creator 2 with PurrNet?

Multiplayer Integration for Game Creator 2 with PurrNet is published by Arawn on the Unity Asset Store.

ยง 05Also marked down