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All tracked/Templates/Systems/Mindaugas Morkunas

Needs and Diseases - Survival Vitals, Symptoms, Effects

A field report on Unity Asset Store pricing, by way of Mindaugas Morkunas ; 3.0★ (7)

Needs and Diseases - Survival Vitals, Symptoms, Effects
Today
$30.00
Low
$18.00
Median
$30.00
High
$30.00
§ 01Summary

Needs and Diseases - Survival Vitals, Symptoms, Effects has been tracked on the Unity Asset Store since 2020-04-24. Across that time the price has changed 2 times, ranging from a low of $18.00 to a high of $30.00. The current $30.00 is close to the historical median of $30.00.

§ 02The data
Recent changes
Recent price changes for Needs and Diseases - Survival Vitals, Symptoms, Effects
2022-02-19$18.00$30.00+66.7%
2021-01-05$30.00$18.00-40.0%
§ 03About this asset
&#128204NOTE: If you are updating from version 1.1.2 or earlier, make sure to delete the old Human Needs and Diseases folder from your project! Needs and Diseases is a modular and extensible character system designed for survival games of any level of complexity, with ease-of-use and modularity as its main priority. That means that implementing, adjusting and removing features requires no scripting for the user. This package provides advanced systems such as player effects, body parts, conditions and activities. But that is only the beginning, because most of the functionality comes in seperated objects known as Modules. These modules can be added and disabled at any time and provide an infinite amount of possibilites. Some of the included modules are hunger, thirst, energy, warmth and many more! &#129505 FEATURES &#129505 Body characteristics choose gender, weight, height, muscle and fat mass. Health choose what affects the general health and by how much! Body parts create unlimited body parts and adjust their characteristics (body part collisions and fall damage included!) Activities different activities affect how much resources the player uses (and ability to create your own activities)! Effects modular scripts which can be added to any player and give various visual and gameplay effects with time-out and fade-out functionality (and ability to create your own effects!) Conditions choose what happens when any stat reaches a certain value without scripting (e.g. the player gets slowness when taking a certain amount of fall damage). Diseases a stage-based collection of effects (fading between stages, adjustable stage time, ability to make your own diseases). Modules modular objects which contain specific functionality (can be added and removed from the player, ability to create your own modules). Player controller movement speed change when moving uphill, climbing ledges, full-body character support, sprinting, crouching, camera bobbing, mouse look and more. Saving & loading a simple save & load system which saves data in json files (has autosave, load on start capabilities) Documentation contains guides on how to create your own modules, effects, diseases, activities, how to use scripting functions and other useful instructions. &#129505 INCLUDED MODULES &#129505 Hunger dynamic stomach volume, integration with other modules, a 6-stage digestion system, gradual increase in nutrients (everything is customizable). Thirst water amount tracking, sweating. Energy player energy tracking, fat mass and muscle mass loss when energy levels are low. Bleeding System tracks blood amount, any body part can bleed. Warmth tracks the warmth level of the player, protection from clothes and reduction of warmth when the player is wet. Urination tracks the need for urination, includes sound and particle effects when urinating, integrated to hunger. Defecation tracks the need for defecation, includes a defecate object, integrated to hunger. Diseases allows the player to have diseases and tracks their stages. &#8986 MORE MODULE PACKS ARE COMING SOON &#8986 &#128154 INCLUDED EFFECTS &#128154 ● Blurry vision ● Color blindness ● Coughing ● Darkened vision ● Death ● Disable jumping ● Disable sprinting ● Dizziness ● Faster/slower decrease of energy ● Sensitivity to light ● Shaking ● Slowness ● Speed ● Sweating ● Change in thirst ● Tunnel vision ● Change in warmth &#8986 MORE EFFECTS ARE COMING SOON &#8986 &#128153 INCLUDED DISEASES &#128153 ● Alcohol poisoning (buildup, peak and aftermath stages) ● Common cold (first signs, peak and aftermath stages) ● Flu (first signs, peak and aftermath stages) &#8986 MORE DISEASES ARE COMING SOON &#8986

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Needs and Diseases - Survival Vitals, Symptoms, Effects on the Unity Asset Store?

Needs and Diseases - Survival Vitals, Symptoms, Effects currently costs $30.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Needs and Diseases - Survival Vitals, Symptoms, Effects has ever been?

The all-time low we have recorded for Needs and Diseases - Survival Vitals, Symptoms, Effects is $18.00. The historical median is $30.00 and the highest price seen was $30.00.

When was the last price drop for Needs and Diseases - Survival Vitals, Symptoms, Effects?

The most recent price drop happened on 2021-01-05, when the price moved from $30.00 to $18.00 (-40%).

Is now a good time to buy Needs and Diseases - Survival Vitals, Symptoms, Effects?

The current price is slightly below the historical median; it is a reasonable, if not exceptional, time to buy.

Who publishes Needs and Diseases - Survival Vitals, Symptoms, Effects?

Needs and Diseases - Survival Vitals, Symptoms, Effects is published by Mindaugas Morkunas on the Unity Asset Store.

§ 05Also marked down