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Normal Map Maker

A field report on Unity Asset Store pricing, by way of mgear ; 5.0★ (69)

Normal Map Maker
§ 02The data

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§ 03About this asset
This is available in github<br> https://github.com/unitycoder/NormalMapFromTexture “Normal Map Maker” - Simple editor plugin for creating normal(bump) maps from textures. * This is not “super quality” normal map generator, there are professional tools for that. Rather it is a “poor man’s” tool for testing. ** Note. Specular map is created as a separate texture. FEATURES - Create normal(bump) map from any texture - Adjustable bumpiness strength - Median filter with adjustable size - Basic specular map creation also included - Adjustable brightness cutoff - Adjustable specular contrast - Progress bar with cancel button - Automatically set [x] Read/Write enabled for source texture (for temporarily) - Automatically set created texture “ Texture type: Normal Map” - Textures are created to the same folder as the source with added suffix “_normal” or “_specular” - C# source (inside custom namespace) NEW 1.2 - Runtime version (create normal, specular maps and filtering at runtime) - Runtime demo scene added (loads texture from web, creates normal, specular & uses filter) - Runtime public methods: NormalMapTools.CreateNormalmap(), NormalMapTools.CreateSpecular(), NormalMapTools.FilterMedian(), NormalMapTools.CombineRGBAndSpecular() - Added 3 custom shaders (for using runtime made normal maps, because cannot use UnpackNormal() in shaders for those) More info: Blog post | Webplayer (normal mapped texture plane) Feel free to send feature requests!

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Normal Map Maker?

Normal Map Maker is published by mgear on the Unity Asset Store.