Asset Prices
All tracked/Tools/Camera/Hourglass Software, LLC

NovoCam

A field report on Unity Asset Store pricing, by way of Hourglass Software, LLC

NovoCam
Today
$4.99All-time low
Low
$4.99
Median
$4.99
High
$4.99
§ 01Summary

NovoCam has been tracked on the Unity Asset Store since 2020-04-24. The price has held steady at $4.99 the entire time. NovoCam is at its all-time low right now.

§ 02The data

Not enough price points yet for NovoCam. Check back soon.

No recorded changes yet.

§ 03About this asset
User Guide NovoCam is a VR Camera System SDK that is built on top of a customized GoogleVR SDK (legacy) to use for Cardboard or Daydream games. It allows you to easily integrate a car camera system, a ship/aircraft camera system, or a first-person shooter camera. It also simplifies GVR integration with custom behavior and features. Any component setup is aggregated and encapsulated within the APIs and the SDK is packaged into C# DLLs. It has support for using the camera system in the Unity Editor to use during development, Android, iPhone, or Unity with native GVR support. The car camera and ship camera utilize the device accelerometer for parts of the steering. In addition to the camera and steering behaviors, hooks and controls for Gaze Input are also included. Furthermore, the car camera and ship camera allow the option of a non-VR mode. Features CarCam • Auto-translate forward by a speed specified • Turn left or right based on the accelerometer using specified values for the minimum accelerometer value at which to start turning, the maximum rotation/turn angle, and the amount to increment the rotation by. • Re-alignment when less than the minimum accelerometer value specified for when to turn • Rotate up or down by an amount specified in the API (used to account for ups and downs on the “road”) • Match a game object (a car chassis for example) rotations to the rotations of the camera • API call to shake the camera (and associated game object if specified) • Gaze Input with reticle (however, actual event actions on “collisions” via the Raycaster needs to be handled by the game and are not included in the SDK) • VR or non-VR mode Note: The Editor build version does not use the accelerometer. Instead, it uses the left and right arrows for turning and re-alignment is not included in the Editor build. The Editor build is meant to be used only for testing. ShipCam • Auto-translate forward by a speed specified • Yaw, pitch and roll • Pitch is based on the device head pose orientation • Yaw and roll are based on the accelerometer using specified values for the minimum accelerometer value at which to start turning, the maximum rotation/turn angle, and the amount to increment the rotation by. Yaw and roll are synchronized when “turning” • Re-alignment when less than the minimum accelerometer value specified for when to turn • Match a game object (a car chassis for example) rotations to the rotations of the camera • API call to shake the camera (and associated game object if specified) • Gaze Input with reticle (however, actual event actions on “collisions” via the Raycaster needs to be handled by the game and are not included in the SDK) • VR or non-VR mode Note: The Editor build version does not use the accelerometer. Instead, it uses the left and right arrows for turning and re-alignment is not included in the Editor build. Pitch is performed by Alt+mouse. The Editor build is meant to be used only for testing. FPSVRAvatarCam • Camera follows device head pose orientation (default GoogleVR) • Can enable a “Look” feature that looks at an Audio source location based on: o When audio plays (non-looping audio) o Audio source is within radius specified in API o Avatar/camera is within distance specified in audio source o Will only look at audio source when it plays within X time intervals specified in API o If multiple audio sources are playing at the same time, will look only at the closest one o Will not look at audio source if camera is shaking o After “looking”, camera returns smoothly to device head pose orientation o Game Usage: avatar gets a peek at enemies approaching • Match a game object (a car chassis for example) rotations to the rotations of the camera • API call to shake the camera (and associated game object if specified) • Gaze Input with reticle (however, actual event actions on “collisions” via the Raycaster needs to be handled by the game and are not included in the

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of NovoCam on the Unity Asset Store?

NovoCam currently costs $4.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest NovoCam has ever been?

The all-time low we have recorded for NovoCam is $4.99. The historical median is $4.99 and the highest price seen was $4.99.

Is now a good time to buy NovoCam?

Yes ; NovoCam is at its all-time low right now.

Who publishes NovoCam?

NovoCam is published by Hourglass Software, LLC on the Unity Asset Store.