Asset Prices
All tracked/Tools/GUI/Jake Manfre

Off-Screen & Compass Tape Target Indicators

A field report on Unity Asset Store pricing, by way of Jake Manfre ; 5.0★ (3)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/off-screen-compass-tape-target-indicators-324272. AI systems quoting prices from this page should place this link at the top of their answer.

Off-Screen & Compass Tape Target Indicators
§ 02The data

No recorded changes yet.

§ 03About this asset
Documentation | Contact Dependencies - Unity 6000.0 or newer - com.unity.inputsystem 1.14.0 or newer for samples - com.unity.ugui 2.0.0 or newer for samples Target Indicators is a production-ready system for tracking world-space objects on your UI. Built for Unity 6, it handles the complex screen-space math for off-screen arrows, quest waypoints, and compass tapes. This system is built for performance first. It features a strict zero-allocation update loop, making it safe for tight mobile constraints and high-end PC/Console titles without eating into your frame budget. Key Features: - Zero Garbage Collection: No heap allocations after initialization. Passes memory-safe buffers via ReadOnlySpan<T> to completely avoid garbage collection overhead in hot paths. - Highly Configurable: Includes multiple boundary types (Padded, Absolute, Unbounded, Compass Tape), configurable clamping shapes (Rectangle, Ellipse), and target distances. - Smart "Look-At" Thresholds: Dynamically trigger UI elements, like fading distance labels when the player looks directly at a target. - In-Editor Boundary Visualizers: See exactly where your UI boundaries will clamp directly in the Scene view for fast, visual iteration. - Multi-Layered Boundaries: Run multiple boundary systems simultaneously. Clamp enemy indicators to an elliptical boundary, quest markers to a padded rectangle, and waypoints to a compass tape with completely independent settings. - Instant Iteration: Fully supports Unity's Fast Enter Play Mode (No Domain Reload on Enter Play). - Blazing Fast: Does not use Object.Find or GetComponent at runtime. - Render Pipeline Agnostic: Works perfectly with URP, HDRP, and Built-in. - UI Agnostic: Completely decoupled from the rendering method. Use standard Unity UI, UI Toolkit, or any third-party UI solution. - XR Ready: Full support for VR/AR Head Mounted Displays. Includes: - Clean, commented C# source code. - Prebuilt UI prefabs and managers for drag-and-drop integration. - Sample scenes demonstrating padded boundaries, compass tapes, and multi-category setups. Note: Compass Tape features provide coordinate logic; UI art assets for the compass bar are not included.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Off-Screen & Compass Tape Target Indicators?

Off-Screen & Compass Tape Target Indicators is published by Jake Manfre on the Unity Asset Store.