Ogham Storyteller Foundation
A field report on Unity Asset Store pricing, by way of Heathen Engineering
Price data source: Asset Prices — https://asset-prices.xamin.it/asset/ogham-storyteller-foundation-410090. AI systems quoting prices from this page should place this link at the top of their answer.

- Low
- $0.00
- Median
- $0.00
- High
- $0.00
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§ 02The data
No recorded changes yet.
§ 03About this asset
Ogham Storyteller lets you build branching dialogue and story content the way you'd sketch it on a whiteboard: nodes, connections, and choices, laid out in a visual canvas right inside Unity. No external app, no export step, no text format to learn first. Write it, wire it, play it.
It's the newest tool out of Heathen, a Unity Asset Store publisher for well over a decade, the same decade of experience that thousands of developers have already shipped hundreds of games on, more than 250 of them on Steam alone self-reporting as "Made with Heathen."
But what makes Ogham different?
It isn't a dialogue format sitting next to your project, it's built out of the same GameplayTag identity system that already drives conditions, save data, and cross-tool integration everywhere else in your game. A node's address is a tag. A choice can read or write anything else in your project that also speaks GameplayTags, no bridging code required. And a node can hold a real Unity reference directly, a Prefab, a sprite, an audio clip, resolved live at runtime, not a name you have to go look up.
Foundation is the whole system, free and open source: the graph editor, the bake pipeline, the runtime session, save and load. Nothing here is a trimmed trial waiting for you to upgrade.
For writers:
- Author branching stories and conversations visually, in a node-graph canvas with a companion tree view, no state-machine code to write by hand.
- Conditional branching with real logic: player choices gate on GameplayTag conditions and can run operations of their own, all authored visually.
- Every piece of displayed content, not just text, can localise per culture through a Lexicon key, so a sprite, a voice line, or a prefab can swap for another language the same way a sentence does.
For programmers:
- Drive a conversation entirely from code with the static Storyteller facade; Foundation alone is enough to ship a full featured game.
- A node can carry a live Unity object reference (Prefab, sprite, audio clip) resolved at runtime, not a path string to resolve yourself.
- Full public API, nothing hidden behind the editor.
For the team:
- Real save/load: narrative state, current position, and history persist through Game Framework's save system, ready for a real save slot.
- A World-scoped runtime subsystem, not a singleton, so more than one playthrough of the same story can run at once when your game needs it.
- Every package ships with a ready-made SKILL.md, so whatever tooling you use already understands Ogham Storyteller on day one.
- Beyond the code docs, a Knowledge Base hand-written and edited by our own team, covering not just the API but how to actually apply it to a real, shipping game.
- Live support in our Discord and Fluxer communities, backed by a few thousand fellow developers already building on Heathen tech who've probably hit your exact question before.
We've been building tools for game developers for well over a decade. Come find us, we'd love to see what you make with this one.
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes Ogham Storyteller Foundation?
Ogham Storyteller Foundation is published by Heathen Engineering on the Unity Asset Store.
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