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OSL IAP Receipt Verification - Client & Backend

A field report on Unity Asset Store pricing, by way of OngsooLabs

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/osl-iap-receipt-verification-client-backend-375176. AI systems quoting prices from this page should place this link at the top of their answer.

OSL IAP Receipt Verification - Client & Backend
Today
$34.99All-time high
Low
$24.49
Median
$34.99
High
$34.99

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§ 01Summary

OSL IAP Receipt Verification - Client & Backend has been tracked on the Unity Asset Store since 2026-06-06. Across that time the price has changed 1 time, ranging from a low of $24.49 to a high of $34.99. $34.99 is at the highest price we have recorded (the low was $24.49); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for OSL IAP Receipt Verification - Client & Backend
2026-09-22$24.49$34.99+42.9%
§ 03About this asset
OSL IAP Client is for Unity IAP projects that need to verify a purchase before granting currency, items, or subscription access. It connects Unity IAP v5 pending orders to an included .NET 10 Apple/Google verification starter, persists receipts that still need processing, and uses server-side transaction records to reduce duplicate rewards. Why / Key Benefits - Verify before granting: Send Apple or Google purchase data to your backend and grant only when the response explicitly allows it. - Recover after restart: Persist pending receipt payloads with a versioned schema, last-known-good backup, and corrupted-file quarantine so unconfirmed purchases can be retried after the app restarts. - Avoid duplicate rewards: Treat the backend database transaction record as the idempotency authority; `AlreadyProcessed` confirms the store order without granting again. - Handle temporary failures: Retry queued verification with typed transient failures and configurable exponential backoff. Retry-exhausted entries remain recoverable instead of being discarded. - Bind purchases to users: Prevent a pending transaction from being verified or granted under a different logged-in user. - Reconcile server records: Fetch authoritative transaction records and compare them with your application's durable grant ledger. - Start from working server code: Use the included .NET 10 ASP.NET Core backend starter with Apple/Google verification, SQLite/Dapper persistence, history and subscription endpoints, reconciliation data, and webhook handlers. - Keep Unity IAP semantics: Confirm a pending order only when the backend response permits confirmation. Typical Workflow 1. Unity IAP returns a pending order. 2. The client stores its receipt payload and sends it to the configured backend. 3. The backend checks Apple or Google and atomically records a new transaction. 4. The client grants only `ShouldGrantReward` responses and confirms only `ShouldConfirmPurchase` responses. 5. Unresolved queue entries retry after temporary failures or a later app launch. Requirements - Package release: 2.0.0 (2026-08-30) - Minimum Unity Version: Unity 2021.3 LTS - Tested Unity Versions: Unity 2021.3.45f2 and Unity 6000.3.12f1 (package-isolation import and compile) - Purchase flow: Unity IAP `com.unity.purchasing` 5.0.0 tested - Backend runtime: .NET 10 SDK/runtime - Backend providers: Apple App Store and Google Play - Optional demo UI: Unity UI; the package imports in compatibility mode when optional Unity packages are absent Limitations / Scope - The included backend is a starter that must be configured, secured, hosted, monitored, and adapted to your own reward and account systems. - The default client retry limit is 10 attempts. Exhausted entries remain in a recoverable state and are reported through `OnVerificationFailed`; the package does not guarantee zero purchase loss. - The host application must protect the reconciliation endpoint and persist transaction IDs with its own reward state. The starter cannot make a game inventory update atomic with an external store verification. - The included database implementation is SQLite/Dapper. Other databases require an application-specific provider and SQL migration. - This 2.0.0 release no longer supports running the included backend on .NET 8. Existing .NET 8 deployments should remain on IapClient 1.1.2 until migrated. Documentation & Support https://ongsoolabs.github.io/

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of OSL IAP Receipt Verification - Client & Backend on the Unity Asset Store?

OSL IAP Receipt Verification - Client & Backend currently costs $34.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest OSL IAP Receipt Verification - Client & Backend has ever been?

The all-time low we have recorded for OSL IAP Receipt Verification - Client & Backend is $24.49. The historical median is $34.99 and the highest price seen was $34.99.

Is now a good time to buy OSL IAP Receipt Verification - Client & Backend?

No ; OSL IAP Receipt Verification - Client & Backend is at its highest recorded price of $34.99. Waiting for a sale is likely worth it.

Who publishes OSL IAP Receipt Verification - Client & Backend?

OSL IAP Receipt Verification - Client & Backend is published by OngsooLabs on the Unity Asset Store.

§ 05Also marked down