Per-Layer Camera Culling
A field report on Unity Asset Store pricing, by way of Umbra Evolution ; 5.0★ (78)

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§ 02The data
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§ 03About this asset
Have you ever sat on a hill overlooking a forest toward some mountains and wished you could show the player all that without running at 2fps? Have you ever hacked in a second camera just to see the mountains and terrain to achieve that goal? If you answered yes to either of those questions then you're in the same boat I was until I wrote this little package.
My per-layer camera culling package will give you a script that you can add to your camera in order to manually change draw distance for each layer in your project without adding any extra cameras. Also, I've only included what actually matters for this tool, so your project won't be inundated with files related to a demo scene or anything.
As always, if you've got some questions, comments, suggestions, or find some bugs, let me know through my email or the contact form on my website.
And don't forget to rate and comment to help us publishers out! :)
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes Per-Layer Camera Culling?
Per-Layer Camera Culling is published by Umbra Evolution on the Unity Asset Store.
§ 05Also marked down