Operate Unity at the speed of thought.
To anyone watching over your shoulder, it looks like a ghost is operating the Unity Editor. Windows appear and vanish in the blink of an eye, powerful menus materialize, commands are executed, and the mouse barely moves.
That is where the name comes from; and that is the experience Phantom Navigator is built to deliver.
Phantom Navigator is a keyboard-first productivity toolkit for Unity. Search, navigate, create, organize, and execute commands without breaking your flow.
⚡ ACTION PALETTES
You give the orders. The engine executes.
Press a shortcut, type what you want, and hit Enter. No hunting through menus, no memorizing deeply nested options, and no unnecessary mouse movement.
Phantom Navigator includes dedicated palettes for:
• Global Actions
• Hierarchy Actions
• Project Actions
• Context-aware Actions
The context-aware palette automatically opens the appropriate commands for the currently focused Unity window.
Create folders, scripts, assets, GameObjects, UI elements, lights, cameras, materials, shaders, and much more. Select, rename, align, parent, organize, and navigate; all through searchable commands.
Give your mouse a rest. Learn to command your engine.
⚡ QUICK ACTIONS
Need a command that Phantom Navigator does not include by default? Create your own.
Quick Actions let you extend the Global, Hierarchy, and Project palettes through a visual editor. Create reusable commands without modifying the Phantom Navigator source code.
Quick Actions can:
• Execute Unity MenuItem commands
• Generate files from reusable templates
• Request parameters before execution
• Appear in one or multiple action palettes
• Use custom names, descriptions, categories, and icons
• Be stored globally and shared across different Unity projects
Build your own personal command library and carry it from project to project.
📦 QUICK PREFABS
Stop searching through folders and old projects for reusable packages.
Quick Prefabs is a global .unitypackage library shared across your Unity projects. Add your frequently used systems, tools, templates, and prefab collections once, then import them into any project whenever you need them.
You can:
• Store and organize .unitypackage files
• Add names, descriptions, and tags
• Search packages instantly
• Filter packages by tag
• Import packages directly into the current project
• Choose where your global library is stored
Your reusable Unity content stays organized, searchable, and ready for the next project.
🔎 FUZZY SEARCH
You remember that it exists. You just do not remember exactly where.
Type approximately what you recall and Fuzzy Search finds the closest matching lines across your codebase without leaving the Unity Editor.
Search across:
• C# scripts
• Shader files
• HLSL files
• Assets and, optionally, Packages
Results include match highlighting, file names, line numbers, source previews, and relevance scoring. Press Enter to open the selected file at the exact matching line in your external code editor.
No repeated Alt+Tab. No searching through folders. No unnecessary context switching.
🧭 SCENE NAVIGATOR
Work in the Scene View without depending on the mouse.
Scene Navigator lets you position and inspect GameObjects using keyboard controls. Switch between Top, Right, and Perspective views, move objects with the arrow keys, snap them to a grid, align them to surfaces, and control the Scene camera without interrupting your workflow.
Features include:
• Top, Right, and Perspective view modes
• Keyboard-based object movement
• Five snap-size presets
• Local and Global space modes
• Ground snapping
• Surface-normal alignment
• Rotation and scale controls
• Camera zoom and selection framing
• Visual snap grid and live XYZ coordinates
📌 PIN BOARD
Keep important assets and folders visible without losing your current location in the Project window.
In large projects, you are constantly navigating elsewhere for references, naming conventions, materials, prefabs, or files to
Description sourced from the Unity Asset Store listing.