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Pixit Turn-Based Tactics Kit

A field report on Unity Asset Store pricing, by way of Pixit Games

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/pixit-turn-based-tactics-kit-384636. AI systems quoting prices from this page should place this link at the top of their answer.

Pixit Turn-Based Tactics Kit
Today
$29.99
Low
$24.99
Median
$29.99
High
$49.99

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§ 01Summary

Pixit Turn-Based Tactics Kit has been tracked on the Unity Asset Store since 2026-07-28. Across that time the price has changed 2 times, ranging from a low of $24.99 to a high of $49.99. The current $29.99 is close to the historical median of $29.99.

§ 02The data
Recent changes
Recent price changes for Pixit Turn-Based Tactics Kit
2026-09-23$49.99$29.99-40.0%
2026-08-20$24.99$49.99+100.0%
§ 03About this asset
Build multi-level tactical maps, configure units without modifying source code, compose reusable abilities and create intelligent enemy encounters using an editor-friendly workflow. The engine focuses on the tactical combat layer while leaving objectives, campaigns, inventory and progression systems open for your own game design. Core Features - Multi-level square grid system - AP-based movement and turn management - Separate 1 AP Move and 2 AP Dash visualization - A* pathfinding with occupancy and movement costs - Stairs and bidirectional traversal links - Directional Half and Full Cover - Configurable high-ground advantage - Weapon range and accuracy penalties - Critical hits, armor and armor piercing - Hunker Down and temporary defense bonuses - Grid-based line of sight and line of fire - Unexplored, Explored and Visible fog states - Smooth fog transitions and environment concealment - Multi-level fog and upper-floor visibility - Directional cone-based Overwatch - Grenades with range, AoE and friendly-fire settings - Melee attacks and melee-focused AI - Runtime combat log and floating feedback - Dynamic skill bar and tactical HUD - World-space health and armor display - Camera pan, zoom and orbit controls Data-Driven Content Create a broad range of units and abilities using reusable ScriptableObject assets: - Unit Definitions - Weapon Definitions - Ability Definitions - Ability Loadouts - Combat Rules - Animation Profiles - Damage Effects - Status Effects - Armor Shred Effects Combine modular effects to produce new ability variants without duplicating combat code. Create standard shots, precision attacks, armor-piercing skills, stun grenades and other tactical abilities by changing data. Tactical AI Alien units use an awareness-based state system: - Idle: Waits until contact is established - Alerted: Finds cover and prepares an Overwatch ambush - Search: Investigates the last known contact position - Combat: Evaluates targets, weapon range, cover, high ground and line of fire AI units share contact information without using hidden player positions. Map Builder Create reusable tactical maps with dedicated editor tools: - Environment Palette - Scene placement and rotation - One-click floor filling - Multi-level placement - Stair and traversal setup - Walkable tile painting - Restricted tile painting - Vision Blocker painting - Adjustable brush sizes - Tile eraser - Map baking and validation Visual models and tactical rules are separated. A large building can use any model while its movement and visibility footprint is authored directly on the grid. Unit and Prefab Creator Generate complete tactical character prefabs from your own models. The generator automatically configures: - Tactical Unit component - Root capsule collider - Visual hierarchy - Animator connection - Animation controller bridge - Animation event relay - World-space HUD - Alien spawn settings The runtime layer does not depend on the included demo models, allowing you to use Sci-Fi, military, fantasy or custom character assets. Animation Integration Connect your own Animator Controller through a reusable Animation Profile. Supported animation states include: - Idle and locomotion - Aiming and shooting - Cover idle and cover shooting - Grenade throw - Melee attack - Overwatch - Hit reaction - Death - Stunned - Vault and climb Animation Events can synchronize projectile release, grenade throws and melee impact frames. Timing-based fallbacks are available when events are not provided. Included Editor Tools Available under: Tools > Pixit Games > Turn Based Engine - Create New Tactical Level - Map Builder - Unit Creator - Ability Creator - Configure Humanoid Controller - Create Silent Beacon Demo Designed for Extension The engine uses separate Runtime and Editor assemblies and keeps demo content outside the reusable gameplay layer. Objectives, campaigns, inventories, save systems and progression a

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Pixit Turn-Based Tactics Kit on the Unity Asset Store?

Pixit Turn-Based Tactics Kit currently costs $29.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest Pixit Turn-Based Tactics Kit has ever been?

The all-time low we have recorded for Pixit Turn-Based Tactics Kit is $24.99. The historical median is $29.99 and the highest price seen was $49.99.

When was the last price drop for Pixit Turn-Based Tactics Kit?

The most recent price drop happened on 2026-09-23, when the price moved from $49.99 to $29.99 (-40%).

Is now a good time to buy Pixit Turn-Based Tactics Kit?

Neutral ; the current price matches the historical median. Unless you need it now, waiting for a sale could save money.

Who publishes Pixit Turn-Based Tactics Kit?

Pixit Turn-Based Tactics Kit is published by Pixit Games on the Unity Asset Store.

§ 05Also marked down