--- discord --- alekgameshelp2@gmail.com ---
--- overview ---
Placer 2 is an AAA quality level design tool. It is an improved version of a highly rated asset called Placer. This version brings in new, faster workflow, more polish, way better performance, full integration with unity terrain system and more automation to editors, with all the amazing features of Placer, and so much more! (go to realise notes to see what has changed)
*if you have Placer 1 you can upgrade to Placer 2 for just 20$ further updates are going to be done to Placer 2 not Placer 1 (unless bug fixes).
//from now i am going to refer to Placer 2 as Placer (no need to repeat 2 constantly)
Placer is a spawning system, capable of speeding up your level design by a tremendous amount of time. with placer, instead of spending hours on placing objects, you can do it with one click!
Let's start with talking about the workflow. all you need to do is click Shift+Ctrl(/command)+Alt, and you are inside of the placer manager. from there sky's the limit. actually... no, you can populate the sky too :). Open/add any Placer Tool by just clicking a button, and then using some premade settings (that you can switch between (and add your own!)) make your world shine! to make your own prefab palette (a scriptable object used by most spawners, that holds all of the info about how to spawn specific prefabs), all you need to do is drag the prefabs into a slot, and the tool is going to set up the rest. snap distances? yeah we go automatic detection of those. Now let's see what those spawners can do...
With Placer, you can populate your scene with any objects as quickly as ever before (so you can create realistic forests (with the avoidance of cities), and populate those with rocks with one click :) )
Do you want to create beautiful buildings? using the paint feature (with custom grid snapping, and many easy shortcuts), you can create a building in seconds!
don't you have any non uniform shaped places in your game? well just place a few points and populate that shape with the free form spawner.
does your map have biomes that you would like to populate with diffrient objects? no problem! with Placer 2 you can spawn based on the surface color with the color spawner!
Is your urban city looking plain? How about covering it with some props using physics? With placer you can simulate physics in the editor! (For painted objects)
You made a mistake? you could just undo it... but isn't replacing it with another object cooler, and faster? (you can do that too)
maybe you have a cool park, you would like to surround it with trees/walls? with the bezier curve spawner (cubic, quadratic, linear modes) you can do so within seconds!
Do you want to add a few props to your cities? using the advanced paint feature of placer, you can easily do that in seconds
Do you have buildings? I bet having a wall/fence would be nice, wouldn't it? well no problem placer has automatic creation of those (by painting, or even along a spline!)
Do you want to create a procedural world filled with islands? oh well that is just perfect you have clicked on this asset, of course it is equipped with an amazing procedural placing system, capable of creating realistic islands (or any other place) in runtime or editor.
Do you have a need to make that boring tutorial text more immersive? now you can with out-of-the-box 3D text spawner!
Do you have a problem with painting your huge terrain with grass correctly? with placer you can do that with one click (with avoidance of certain terrain layers textures), to big normal angles, and objects)
Are your forests looking plain? well no more, as now you can use all Placer spawners, and then convert the spawned objects to terrain trees!
From the tests I made, Placer 2 sped up my level design from 28h (i was building a castle (before i made placer)) to just 4h! 725% level design efficiency improvement! and the newly created castle looked way better, was bigger, had fences, naturally looking
Description sourced from the Unity Asset Store listing.