Play Mode Changes Saver (Runtime-Saver)
A field report on Unity Asset Store pricing, by way of 062Leo ; 5.0★ (4)
Price data source: Asset Prices — https://asset-prices.xamin.it/asset/play-mode-changes-saver-runtime-saver-354984. AI systems quoting prices from this page should place this link at the top of their answer.

- Low
- $0.00
- Median
- $0.00
- High
- $0.00
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§ 02The data
No recorded changes yet.
§ 03About this asset
Stop losing your Play Mode tweaks! Play Mode Changes Saver records every change you make during Play Mode and lets you keep exactly the ones you want – no setup required.
The workflow follows Unity's Prefab Overrides: changed objects get a "Play Mode Overrides" button in the Inspector, a side-by-side view shows original and current values, and you apply or revert per property, per component or per object.
KEY FEATURES
- Automatic tracking – snapshots all GameObjects, components and names when you enter Play Mode. Nothing to configure.
- Inspector integration – a "Play Mode Overrides" panel on every changed GameObject with Apply All, Revert to Original and Revert to Saved.
- Side-by-side comparison – original values on the left, current values on the right, per component.
- Overrides Browser (Tools > Play Mode Overrides Browser) – all pending and applied changes of the open scenes in one window, in Edit Mode and Play Mode.
- Guided apply after Play Mode – a dialog asks which changes to keep; changes in other scenes are applied scene by scene.
- Prefab-aware – changes on prefab instances are written to the right instance as regular prefab overrides; the prefab asset stays untouched.
- Reliable object matching – objects are identified by their GlobalObjectId, with the hierarchy path as fallback, so renamed objects and objects with the same name are handled correctly.
- Full Undo/Redo for everything applied after Play Mode.
WHAT IS TRACKED
- Transform and RectTransform (position, rotation, scale, anchors, pivot, size, offsets)
- All serialized fields of built-in components and your own MonoBehaviours: numbers, booleans, strings, enums and flags, colors (incl. HDR), vectors, quaternions, rects, bounds, layer masks, gradients, animation curves, arrays and lists, nested classes and structs, object references
- The enabled state of components and the connected body of joints
- Material assignments on renderers
- GameObject names
LIMITATIONS
- Fields marked [HideInInspector] are not tracked.
- Material instances created at runtime (renderer.material) are not saved; the material slot is left unchanged.
- Objects created at runtime and changes to ScriptableObject assets are not tracked.
REQUIREMENTS
- Unity 2022.3 LTS or newer (tested on 2022.3, 6000.0 and 6000.6).
- Editor-only: nothing ends up in your builds, no runtime overhead.
- Works with the Built-in Render Pipeline, URP and HDRP. The optional demo scenes use Built-in materials and Unity UI (uGUI).
DOCUMENTATION & SUPPORT
A README and a PDF manual are included in the package. Questions, bugs or ideas: open an issue on GitHub (github.com/062Leo/Unity-Runtime-Changes-Saver) or use the contact form linked in the README.
This tool is free. If it saves you time, a rating and a short review on the Asset Store help a lot.
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes Play Mode Changes Saver (Runtime-Saver)?
Play Mode Changes Saver (Runtime-Saver) is published by 062Leo on the Unity Asset Store.
§ 05Also marked down