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Play Mode Changes Saver (Runtime-Saver)

A field report on Unity Asset Store pricing, by way of 062Leo ; 5.0★ (4)

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Play Mode Changes Saver (Runtime-Saver)
Low
$0.00
Median
$0.00
High
$0.00

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§ 02The data

No recorded changes yet.

§ 03About this asset
Stop losing your Play Mode tweaks! Play Mode Changes Saver records every change you make during Play Mode and lets you keep exactly the ones you want – no setup required. The workflow follows Unity's Prefab Overrides: changed objects get a "Play Mode Overrides" button in the Inspector, a side-by-side view shows original and current values, and you apply or revert per property, per component or per object. KEY FEATURES - Automatic tracking – snapshots all GameObjects, components and names when you enter Play Mode. Nothing to configure. - Inspector integration – a "Play Mode Overrides" panel on every changed GameObject with Apply All, Revert to Original and Revert to Saved. - Side-by-side comparison – original values on the left, current values on the right, per component. - Overrides Browser (Tools > Play Mode Overrides Browser) – all pending and applied changes of the open scenes in one window, in Edit Mode and Play Mode. - Guided apply after Play Mode – a dialog asks which changes to keep; changes in other scenes are applied scene by scene. - Prefab-aware – changes on prefab instances are written to the right instance as regular prefab overrides; the prefab asset stays untouched. - Reliable object matching – objects are identified by their GlobalObjectId, with the hierarchy path as fallback, so renamed objects and objects with the same name are handled correctly. - Full Undo/Redo for everything applied after Play Mode. WHAT IS TRACKED - Transform and RectTransform (position, rotation, scale, anchors, pivot, size, offsets) - All serialized fields of built-in components and your own MonoBehaviours: numbers, booleans, strings, enums and flags, colors (incl. HDR), vectors, quaternions, rects, bounds, layer masks, gradients, animation curves, arrays and lists, nested classes and structs, object references - The enabled state of components and the connected body of joints - Material assignments on renderers - GameObject names LIMITATIONS - Fields marked [HideInInspector] are not tracked. - Material instances created at runtime (renderer.material) are not saved; the material slot is left unchanged. - Objects created at runtime and changes to ScriptableObject assets are not tracked. REQUIREMENTS - Unity 2022.3 LTS or newer (tested on 2022.3, 6000.0 and 6000.6). - Editor-only: nothing ends up in your builds, no runtime overhead. - Works with the Built-in Render Pipeline, URP and HDRP. The optional demo scenes use Built-in materials and Unity UI (uGUI). DOCUMENTATION & SUPPORT A README and a PDF manual are included in the package. Questions, bugs or ideas: open an issue on GitHub (github.com/062Leo/Unity-Runtime-Changes-Saver) or use the contact form linked in the README. This tool is free. If it saves you time, a rating and a short review on the Asset Store help a lot.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Play Mode Changes Saver (Runtime-Saver)?

Play Mode Changes Saver (Runtime-Saver) is published by 062Leo on the Unity Asset Store.

§ 05Also marked down