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Pose Blender Lite

A field report on Unity Asset Store pricing, by way of Boksma Software Solutions ; 0.0★ (2)

Pose Blender Lite
§ 02The data

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§ 03About this asset
What Makes Pose Blender Lite Special? Stop fighting with rigid animator controllers and limited animation clips. PBL lets you layer, blend, and control character animations in real-time with surgical precision. Whether you're building a first-person shooter, third-person adventure, or cinematic cutscene system, PBL gives you the flexibility to make your characters feel alive and responsive. PBL does two essential things for your character animation in Unity: Core Systems Unlimited Look Profiles – Your Animation Presets, Perfected Create as many spine offset configurations as your project needs. Switch seamlessly between "Relaxed," "Combat Ready," "Weapon Holding," or any custom profile you design. - Profile blending – Smooth LERP transitions between configurations - Per-bone rotation limits – Precise control over each spine segment, neck, and head - Auto-distribution mode – Maintains ±90° total range across your bone chain - Runtime switching – Change profiles on the fly based on gameplay state - No animator complexity – Direct control without cluttering your animator controller Perfect for games where characters need to feel different when holding weapons, in cover, aiming, or in different emotional states. Advanced Look-At System – Natural Eye Contact & Head Tracking Characters that actually look at things feel more alive. PBL's look-at system is built for realism and flexibility. - Configurable origin bone – Choose which bone (spine, chest, head) serves as the look-at pivot point - Independent leaning control – Body lean and head tracking work together, not against each other - Smooth weight blending – Fade look-at on/off with adjustable intensity - Runtime target switching – Look at enemies, objectives, other characters, or UI elements - Distributed rotation – Natural movement across the entire spine chain, not just the head No more stiff, robotic head turns. Your characters will track targets naturally while maintaining body posture. Unlimited Overlay Poses – Layer Animations Like a Pro The secret weapon for expressive characters. Record keyframe poses and blend them with your base animations in real-time. - Unlimited pose layers – Stack as many poses as you need (v2.1.0 removes all limits!) - Per-pose blend weights – Fine-tune each layer's influence independently - Smooth transitions – Built-in blend system for seamless pose changes - Bone chain control – Define exactly which bones participate in each pose - Runtime recording – Capture poses in editor and apply them at runtime - Automatic migration – Legacy setups upgrade seamlessly Precision Bone Chain System Control exactly which bones blend with which animations. No more wrestling with full-body blends when you only want to affect the upper body. - Visual bone hierarchy selector – Drag-select bones from your character's skeleton - Per-overlay chain editing – Different poses can affect different body parts - Improved editor workflow – Cleaner UI, faster iteration - Works with any humanoid rig – No special setup required Full Upper-Body Control – The Animation Sweet Spot Static spine offsets are boring. PBL gives you dynamic, responsive upper-body control. - Vertical/horizontal look offsets – Character looks up/down and left/right naturally - Independent leaning – Lean body while head tracks targets independently - Per-bone distribution – Rotation spreads naturally across spine segments - Real-time adjustability – Tweak offsets in inspector during play mode - Profile-based limits – Different max rotations per animation state Perfect for: - First-person gun handling - Third-person aiming systems - Cover systems - Vehicle occupants looking around - Dialogue scenes with dynamic eye contact Powerful IK Controller Need hands to grab ledges? Feet to plant on uneven terrain? PBL's IK system has you covered. - Configurable iteration count (1-100) – Balance quality vs. performance - Master weight blending – Fade IK influence smoothly over time -

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Pose Blender Lite?

Pose Blender Lite is published by Boksma Software Solutions on the Unity Asset Store.