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Prime Audio System

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Prime Audio System
§ 02The data

No recorded changes yet.

§ 03About this asset
Prime Audio System provides a complete audio service layer for any Unity game genre. Instead of placing AudioSources manually on every object, the system manages per-category pools of AudioSources with priority eviction. Every Play() call returns an AudioHandle that lets you Stop, Pause, Resume, or change the volume of any specific sound after firing it — without holding a reference to the underlying AudioSource. Entity audio is handled through AudioController — a base class that binds sound channels to an entity's transform in 3D space and automatically cleans up all channels when the entity is destroyed. Music is managed through MusicService with A/B crossfade and a Push/Pop stack for pause menus and cutscenes. AdaptiveMusicSystem synchronizes multiple stems at DSP time and transitions between game states by fading stem volumes. Surface audio automatically routes footstep, land, and impact sounds through a PhysicsMaterial/Tag/TerrainLayer database — including support for Unity Terrain texture layers. Adding a new surface material requires only Inspector changes. RTPC bindings connect any AudioParameter ScriptableObject to clip properties via an AnimationCurve — engine pitch from speed, heartbeat volume from health — with a single line of code in Update(). All dependencies are optional. The system works out of the box with direct AudioClip references and a built-in event bus. Addressables support, custom event buses, and custom surface providers can be plugged in at bootstrap time. Suitable for: action games, horror, RPG, simulation, mobile, VR. Requires: Unity 2022.3 LTS or newer, DOTween (free version). LICENSE NOTICE This asset is open source software and is governed by the MIT License. Copyright (c) 2026 Azen. The full license text is included inside the package (LICENSE file) and is also available publicly at: https://github.com/AndriiSviatenko/Prime-Audio-System You may use, copy, modify, merge, publish, distribute, sublicense and sell copies of this software, including in commercial projects, under the terms of the MIT License. THIRD-PARTY COMPONENTS DOTween (HOTween v2) — Copyright (c) Daniele Giardini, Demigiant. Not included in this package. It is listed as an Asset Store package dependency and must be installed separately. DOTween is governed by its own license terms.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Prime Audio System?

Prime Audio System is published by Azen on the Unity Asset Store.

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