QuickEvent - Persistent Callback System
A field report on Unity Asset Store pricing, by way of Byte Sheep Digital ; 4.0★ (19)

- Low
- $0.00
- Median
- $0.00
- High
- $0.00
§ 02The data
Not enough price points yet for QuickEvent - Persistent Callback System. Check back soon.
No recorded changes yet.
§ 03About this asset
Based on the UnityEvent class, QuickEvents allow you to assign persistent event handlers through the inspector, passing either static or dynamic values to fields, properties and methods.
Feel free to submit issues and pull requests to the git repo.
Features include:
• Reorderable list of event handlers
• Passing multiple arguments using the AdvancedEvent class
• Control over which types of members are listed using the EventFilter attribute
• Support for targeting a component of which there are multiple instances on a single game object
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes QuickEvent - Persistent Callback System?
QuickEvent - Persistent Callback System is published by Byte Sheep Digital on the Unity Asset Store.
§ 05Also marked down