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Pack support unity:
- Unity 2018.3+
- Unity 2019 +
- Unity 2020 +
- Unity 2021 +
- Unity 2022 +
- Unity 2023 +
- Unity 2018.3 HD RP 4.9
- Unity 2019.1+ LW RP 5.7+
- Unity 2019.1+ HD RP 5.7+
- Unity 2019.2 HD RP 6.9
- Unity 2019.2 LW RP 6.9+
- Unity 2019.3 HD RP 7.18
- Unity 2019.3 URP 7.18
- Unity 2019.3 URP 7.2+
- Unity 2019.3 HD RP 7.2+
- Unity 2019.4 LTS HD RP
- Unity 2019.4 LTS URP
- Unity 2020.1 HD RP
- Unity 2020.1 URP
- Unity 2020.2 HD RP
- Unity 2020.2 URP
- Unity 2020.3 LTS HD RP
- Unity 2020.3 LTS URP
- Unity 2021.1 HD RP
- Unity 2021.1 URP
- Unity 2021.2 HD RP
- Unity 2021.2 URP
- Unity 2021.3 LTS HD RP
- Unity 2021.3 LTS URP
- Unity 2022.1 HD RP
- Unity 2022.1 URP
- Unity 2022.2 HD RP
- Unity 2022.2 URP
- Unity 2022.3+ LTS HD RP 14+
- Unity 2022.3+ LTS URP 14+
- Unity 2023.1+ HD RP 15+
- Unity 2023.1+ URP 15+
- Unity 2023.2+ HD RP 16.0+
- Unity 2023.2+ URP 16.0+
- Unity 6+, HD RP, URP, Built-in
- RTX support for 2020 Unity HD RP+
- DOTS support for HD and URP 2019.3+
- New Unity Terrain 2018.3+ support
- SRP Batcher support at HD and URP 7.18+ Unity 2019.3+;
- For lower engine versions please use our old R.A.M - River Auto Material
- For Unity 2022.3, 2023.2, Unity 6, and future Unity versions please use our new R.A.M 3 - River Auto Material 3
To run HD or URP, LW RP please import the pack to HD or URP project and then import the support pack inside the asset in "HD and URP support" folder ". It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.
R.A.M 2019 is a newly rebuilt and extended version of R.A.M which is on the market for around 2 years Pack gives you the ability to create very advanced rivers and lakes with flowmap, river bed shapes, and textures on it automatically. Shader generates a few cascade/waterfall types by the slope of the mesh. You simply drag and drop river material into a mesh or you could create it with our advanced spline tool with a profiles system and a river, lake, stream, or road is done. The simulate option will generate the whole river from 1 point, it will analyze shapes, and colliders, and create the most accurate river shape. Our script and shaders allow automatic wetness when an object hits the spline or lake surface even at runtime - a wet ship or car that moves over the lake, sea, or river. Spline tool could create even roads, dirty roads - check our image examples and video where we also use it as a road. With all sliders and options, you have full control of every river stage, you can control: specular, smoothness, speed, normal strength, tessellation strength, foam texture, shallowness, deep color, water depth, cascades, waterfalls, and much much more. You could locally customize rivers, and lakes, or blend with other water systems by our vertex paint tool. With flow map painter and system, you could simply change local river direction to avoid stones, etc. The river stream could work in every direction U, -U or V, -V of the mesh UV map. Advanced river tool gives the ability to connect/disconnect multiple rivers/lakes/sea in 1 place. Shader could generate styled or realistic rivers, and swamps, all depending on user setup – the pack contains many examples. Reflections come from reflection probes. The asset contains HQ ground textures with a perfect height blend. Particles and road textures are also included Pack is also suitable as fountain shading and it supports floating island structures. Object flow maps and vertex color painting allow to creation of floating islands with waterfalls and correct water movement. API will help you to create a whole river at runtime in your game, especially with the simulation tool.
The pack is compatible with Vegetation Studio and Vegetation Studio Pro. It will mask foliage or create a whole environment around the river via biomes.
Pack co-
Description sourced from the Unity Asset Store listing.