ReadOnly Inspector Attribute Kit
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§ 02The data
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§ 03About this asset
Enhance your Unity development workflow with the ReadOnly Inspector Attribute Kit, a tool designed to make fields in the Unity Inspector read-only. This asset ensures that certain values cannot be altered during runtime, perfect for debugging purposes and to prevent accidental modifications.
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Key Features:
- Read-Only Fields: Apply the [ReadOnly] attribute to any field in your MonoBehaviour or ScriptableObject scripts to lock them in the Inspector.
- Extensive Type Support: The kit supports a broad range of data types, including: Integer, Float, Boolean, String, Color, Vector2, Vector3, Vector4, Vector2Int, Vector3Int, Rect, RectInt, Quaternion, Bounds, BoundsInt, AnimationCurve, Gradient (Unity 6), LayerMask, Enum, GameObject, Prefabs, Components and Object References
- Enhanced Display: Custom styling is applied to special data types like Color, AnimationCurve, and GameObject to improve their visibility and representation in the Inspector.
- Clickable References: For GameObject and Component types, clicking the field will show their reference in the scene or project view.
Installation & Usage:
- Import the ReadOnly Inspector Attribute Kit from the Unity Asset Store.
- Import the extension to your script using xeetsh.ReadOnlyInspectorAttributeKit;
- Add the [ReadOnly] attribute to fields in your scripts. To display private fields, use [SerializeField] alongside [ReadOnly].
Limitations:
- Arrays cannot be fully locked; while values are read-only, array size and order can be adjusted in newer Unity versions.
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For support, contact us at support@xeet.sh. Published under Unity Asset Store Terms of Service and EULA.
League Spartan font (Used for AssetStore Graphics) licensed under SLI Open Fonts License
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes ReadOnly Inspector Attribute Kit?
ReadOnly Inspector Attribute Kit is published by xeetsh on the Unity Asset Store.
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